Feudal Democracy strikes back! (Poll)

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Some_Jerk
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Re: Feudal Democracy strikes back! (Poll)

Post by Some_Jerk » 28 Feb 2017, 03:47

The new combat tree is better than the previous one, largely because it allows us to use shields at tier one. I also like how it added unit and formations into the stand alone skills, this is a very good change.
What is bad about this are the bonuses, and what really worries me is that what was written into the feudal democracy poll was that the developers seem to think 5-15% is a small bonus. 5% is not a small bonus, 15% is absurd. When they mentioned a "Very small bonus" I thought they were talking about 1-3%. 10%, the bonus given to tier 2 armor, is absolutely more than enough to lock players into using a specific type of armor indefinitely. If the developers want this, then they will achieve it through this "small" bonus. If, on the other hand, they actually do want us to be able to mix and match armor and still be competitive, the bonus needs to be drastically reduced to something that actually won't make a difference (which would be one percent), but ideally, they wouldn't have these magical armor bonuses at all.
These armor bonuses are the worst feature I've seen added to this game since I began playing YO.


Sharana
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Re: Feudal Democracy strikes back! (Poll)

Post by Sharana » 28 Feb 2017, 15:42

In the last interview on our TS he said that the the majority will go in the meta classes (with specific armor) and that's good, but it's not forced. If archer wants to sacrifice some damage and reload speed he is free to go for chainmail that will give him better protection, but can't expect to have only gains (protection) without noticeable sacrifices (damage/reload speed). That's the reason the trees are shorter now as well and you can grab more skills. What makes you a better lancer will be the chainmail, because even melee with scale will have points left to be lancer as well and it wouldn't be very fair if the bonus is unnoticeable for your meta class.
Not to mention that it will lead to the old mixing of plate/chainmail for example to have both protection in the areas that usually get the hit and speed as the other parts will be lighter. That's definitely not the targeted effect, but the trees allow you to do it if there are no noticeable bonuses that you aren't ready to sacrifice.
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Some_Jerk
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Re: Feudal Democracy strikes back! (Poll)

Post by Some_Jerk » 28 Feb 2017, 23:56

Sharana wrote:In the last interview on our TS he said that the the majority will go in the meta classes (with specific armor) and that's good, but it's not forced. If archer wants to sacrifice some damage and reload speed he is free to go for chainmail that will give him better protection, but can't expect to have only gains (protection) without noticeable sacrifices (damage/reload speed). That's the reason the trees are shorter now as well and you can grab more skills. What makes you a better lancer will be the chainmail, because even melee with scale will have points left to be lancer as well and it wouldn't be very fair if the bonus is unnoticeable for your meta class.
Not to mention that it will lead to the old mixing of plate/chainmail for example to have both protection in the areas that usually get the hit and speed as the other parts will be lighter. That's definitely not the targeted effect, but the trees allow you to do it if there are no noticeable bonuses that you aren't ready to sacrifice.


Hey Sharana, thank you for the info.
You make good points, particularly about archers and being able to choose between faster reload vs armor. However, I don't think this principle applies to other "classes" within the game. What if you want to play as a light armor shield user? I suppose you could go 1h spear, but what about swords or maces? Not as viable, as giving up the damage and shield bonus from scale is too heavy a penalty to make the extra movement speed worthwhile. Some play styles still have options while others are completely pigeonholed. If they do insist on keeping these armor bonuses, as you indicate they are, then I really think the bonuses need to be changed or toned down. I don't think there should be only one viable option for each class, and it looks like we are headed very quickly in that direction.

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Samuray1987
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Re: Feudal Democracy strikes back! (Poll)

Post by Samuray1987 » 13 Mar 2017, 09:15

Many thanks to razryuyotchikam for a new branch of military skills.
Most players in our guild liked this branch. We got more freedom when choosing the pumping of the character.
I would like to get more freedom in choosing a peaceful profession.
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WestArcher
 
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Re: Feudal Democracy strikes back! (Poll)

Post by WestArcher » 14 Mar 2017, 23:46

Honestly I don't like the idea of locking everything into "classes"
It's the lazy way out and also the most boring method.

I'd much rather they just removed skill trees all together (for crafting aswel), merge/delete/add skills as needed and let us pick whatever skills to level regardless of prerequisites similar to how ultima did it.

It might be much more difficult to balance, armor is the most difficult to balance as one type shouldn't always be superior to another otherwise you end up with everyone wearing the same stuff, but it would be much more interesting and in my opinion more fun if we can just do what we want (without breaking the game as well).

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