Guide for the new armors and regional resources.

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Leth_
 
Posts: 13
Joined: 17 Feb 2017, 03:13
Location: California

Re: Guide for the new armors and regional resources.

Post by Leth_ » 13 Apr 2017, 19:49

Interesting idea Ilrak. I for one enjoy the new system, as it gives more content to the end game. Also, the new patch made Royal Armor more than just a fashion statement, which is much better imo.

Also, just to go off of Sharana's original post I have an updated version of the region map. (Not all that different, just a bit more accurate)

Spoiler


Ty Sharana for the amazing breakdown :Bravo:


Elgar
 
Posts: 46
Joined: 06 Dec 2016, 13:43

Re: Guide for the new armors and regional resources.

Post by Elgar » 18 Apr 2017, 12:53

Sharana wrote:You have chance to get the regional resources in those parts of the map, the chance is 1% for all (iron/copper ore, boards, sand, soil etc).


Great guide, Sharana, thank you !

I have a question about leather. How do you get regional leather ? By killing wild animals, or by killing animals in coops, barns and stables ? Or both ?

I have a lot of leather from my breeding animals, but I never saw a regional leather.

Thank you in advance for your assistance.
"Life is Feudal punches you in the mouth and then laughs at you for bleeding." - Saxxon


Sharana
Beta Tester
 
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Re: Guide for the new armors and regional resources.

Post by Sharana » 18 Apr 2017, 13:01

Elgar wrote:I have a question about leather. How do you get regional leather ? By killing wild animals, or by killing animals in coops, barns and stables ? Or both ?

I have a lot of leather from my breeding animals, but I never saw a regional leather.


It's only from hunting and skinning animals in the specific region. Really rare stuff, you skin like 100 animals for a single regional leather on average :)
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Sharana
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Joined: 06 Nov 2014, 17:03

Re: Guide for the new armors and regional resources.

Post by Sharana » 18 Apr 2017, 13:03

LetholdusCairnes wrote:Also, just to go off of Sharana's original post I have an updated version of the region map. (Not all that different, just a bit more accurate)


Thank you for the accurate map :)
Added it to the 1st post.
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Elgar
 
Posts: 46
Joined: 06 Dec 2016, 13:43

Re: Guide for the new armors and regional resources.

Post by Elgar » 18 Apr 2017, 13:10

Sharana wrote:It's only from hunting and skinning animals in the specific region. Really rare stuff, you skin like 100 animals for a single regional leather on average :)


I was afraid of this answer... :cry: Anyway, thank you ! :)
"Life is Feudal punches you in the mouth and then laughs at you for bleeding." - Saxxon


Sharana
Beta Tester
 
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Joined: 06 Nov 2014, 17:03

Re: Guide for the new armors and regional resources.

Post by Sharana » 18 Apr 2017, 14:21

Elgar wrote:
Sharana wrote:It's only from hunting and skinning animals in the specific region. Really rare stuff, you skin like 100 animals for a single regional leather on average :)


I was afraid of this answer... :cry: Anyway, thank you ! :)


They are aware it's way too rare atm and will implement them not only in hunting a bit later.
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Dragmar
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Joined: 25 Feb 2015, 07:35

Re: Guide for the new armors and regional resources.

Post by Dragmar » 18 Apr 2017, 14:27

Sharana wrote:
Elgar wrote:
Sharana wrote:It's only from hunting and skinning animals in the specific region. Really rare stuff, you skin like 100 animals for a single regional leather on average :)


I was afraid of this answer... :cry: Anyway, thank you ! :)


They are aware it's way too rare atm and will implement them not only in hunting a bit later.



Would be nice if there was a higher chanse while hunting though, so that hunting does not become obsolete as soon as you have coops/barns/stables running.
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