Mybrainisanut wrote:NeoMetric wrote:There are only two methods currently recognized as cheating and they are the following:File Editing/Game Changing
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There are a few other minor ones that are considered unfair play and are at individual guild discretion, those include:
-Logging out
-Arrow Trails (Making them last longer)
-Bright Nights (GPU editing)
(This list will be updated if I forgot any guilds that weren't tagged at the time.)
This is practically the same, why having a diffrence made there? Because it's more complicated in the MMO client than it's in YO you can't go much further there. Im not going all into detail , still trail marking is the least of the problems modified gamefiles cause. As far as I could see in the files, especially YO is in trouble because the singleplayer version is made up with a clientside server and so everything needs to be stored in there.
With the insurance of less problems, most textures and animations are still stored within the client. Also modding the majority of non-encrypted files does not trigger a loading problem if the file names still match.
I'm still looking into the meshes and hitboxes for charatcers but it should be possible, at least in YO, to mod character sizes into oblivion, make horses extremly small, arrows extremly big and having the requests on on-hit targeting work around the current system, like implementing securred pike hits on horse riders or hits through shields, godly bow aim even with the wrong weapon stats...
I could go on, let's just say the client for YO is a mess and sadly not everything that should be encrypted is encrypted. I've not been into the MMo files but if they have smilarities this could be a lot worse.
So far the game is still marked as Beta, even tho I think of it more than an Alpha.
One problem is, that the TourgeEngine is open source and working around it seems pretty easy even for beginners.
On the other hand the community is aware of it and we can give the Devs our information, I'm up for it any day but have no idea where to start at because it's simply a shitload - at least for me, someone who did look in the files without a proper organisation.
All I can tell so far is that to this point encrypted files are nearly impossible to be decrypted, as the one program I could find was outdated with the latest TourgeEngine version.Barlor wrote:Some directories that are pretty much only affecting cosmetics:
- Code: Select all
\gui
\art
\core\art
\data
There are pretty much no files that give an advantage to edit in those directories, just cosmetics.
Regards the \art and \data files, I like cosmetic styled invisible walls to spy on enemies. I also like having small tree stumps or endless arrow trails. That's within those things dude....
Having anything but the GUI modified can be a huge advantage.
Whatever is possible in YO isn't something that should be available in the MMO by default.
Sorry for not attending, we had no spare time or someone to send out. It's nice to have a lot of groups just accept the fact that any kind of abusive gameplay is not what the majority of players signed up for neither expect from their opponents.
We're going to follow those suggestions.
Let's just hope a lot more are joining.
Yes a lot of that stuff is stored client side, but the client isn't the final source of trust for decisions. You could make an entire body read as the head hit box for damage, the server doesn't care what your client says. It checks to make sure the info is correct before updating the database and the objects in the game. What you do to ghost objects displayed on your client is irrelevant to the server, the server keeps tracks of objects not your client. Read up on how the engine works before making claims like you can hack the client to change hit boxes etc.
The simple fact is this is a skill based combat game, there are winners and losers, and just like every other loser in every other game, it's never the losers' fault, someone is cheating/aimbotting/wallhacking/p2w'ing their way to be a winner. It's the only possible explanation.