Implementing a Whitelist

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Karabas
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Re: Implementing a Whitelist

Post by Karabas » 16 May 2016, 15:44

hmm i would not play on a server with such mod..... at least these server must be marked "private" - not "open"
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Helena
 
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Re: Implementing a Whitelist

Post by Helena » 16 Sep 2016, 04:34

If we instal the Mod, no more player's number is indicated in the console. Besides, our restart-script as well as the alive check does not function any more
Any Idea how to fix it?

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Custodian
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Re: Implementing a Whitelist

Post by Custodian » 16 Sep 2016, 07:30

Te_quiero wrote:If we instal the Mod, no more player's number is indicated in the console. Besides, our restart-script as well as the alive check does not function any more
Any Idea how to fix it?

The only thing I can tell you based on the info you have provided, your restart script is not compatible with the mod.
Share your server log with me, if you want extra details.

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Custodian
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Re: Implementing a Whitelist

Post by Custodian » 16 Sep 2016, 13:05

Te_quiero wrote:If we instal the Mod, no more player's number is indicated in the console.

Mod has been updated. Re-download mod files.

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Custodian
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Re: Implementing a Whitelist

Post by Custodian » 05 Oct 2016, 19:38

BasilMod::MaxPlayers has been updated to v3 and now compatible with LiF 1.1.4.6.

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Custodian
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Re: Implementing a Whitelist

Post by Custodian » 31 Jan 2017, 09:35

BasilMod::MaxPlayers has been updated to v4.

New configuration option added:
Code: Select all
//Message to show when normal player to kick
$BasilMod::MaxPlayers::KickMessage = "Priority player joined server.";


Mod now works as follows:
You define max players on the server, and priority(reserved) slots amount.

Normal Player:
- can join server if there is free slot availabe (i.e. 63/64 on the server right now). Player can occupy priority slot, but such player can be kicked later.

Priority Player:
- can join server if there is free slot available
- if server is full and priority players count is less than priority slots number, random normal (non-priority) player will be kicked to free up the priority slot.
- if all priority slots are taken by priority players, player can join only if "$BasilMod::MaxPlayers::PriorityAlwaysJoin" is set to true. Normal player will be kicked.
- if server is full of priority players, new priority player cannot join.

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Custodian
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Re: Implementing a Whitelist

Post by Custodian » 02 Feb 2017, 19:22

BasilMod::MaxPlayers has been updated to v5 and now compatible with LiF 64bit.

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Custodian
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Re: Implementing a Whitelist

Post by Custodian » 16 Aug 2017, 23:27

BasilMod::MaxPlayers updated to v6.

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Ishamael
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Re: Implementing a Whitelist

Post by Ishamael » 17 Aug 2017, 09:33

Why update this? Nobody is going to need this when the MMO starts.
"Yes, Betrayer of Hope. They gave me the name to revile me, but I will yet make them kneel and worship it."
—Ishamael

Dovie'andi se tovya sagain.

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Custodian
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Re: Implementing a Whitelist

Post by Custodian » 17 Aug 2017, 09:48

Ishamael wrote:Why update this? Nobody is going to need this when the MMO starts.

If you have not noticed, people plays LiF:YO on private servers.

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