SammyWest wrote:All due respect, your wrong with that assumption. I joined guilds and wars, and have had pretty impressive skirmishes and pvp. I have seen the full potential of not just one, but multiple villages that did really well, all to be wiped because of server resets. They withstood the tests of time until griefer clans and devs started messing with the bases, and pretty much destroying everything for no reason.
I personally try to keep my allignment up, but when you go on raids with your guild and friends, its hard not to avoid combat. Especially when you build all day, craft, and do taming and all that other stuff. You gotta do something else other wise you loose your initial interest and investment.
The reason i say 3 - 4 character slots is for people that want to explore other skill trees to completion. I mean come on. 600 skill cap is pretty unfair to those who want to be hermits and just build for them selves. I understand this is a kingdom game though and for those who want to work with other kingdoms while being able to have a character hermit for a while, is not too much to ask.
Also, each player should be able to have a pvp player, so that way they can blow off steam with out having to spend money to reset there character do to fear of loosing skill points. I've said this before, and I'll say it again. Allignment meter is quite unfair to those who want to be mercenaries and help out fighting.
You forget the main difference between LiF:YO and the LiF:MMO - the political system. Declare war on your neighbour and go spawnkill them 24/7 if you can - you will lose 0 alighment, because you two are at war now untill you sign peace. If you simply kill random guy that's just passing by the village (without entering the claim) you will lose aligment as that's banditism, not a war.
I'm mainly PvP player and I will fight with the main character that will have up to 90 skills (which are easy to level with 5.5 food) as I don't plan to kill randomers - just raid/kill enemies my guild declares war on and defend our claim (you won't lose alighment when the enemy is marked with trespasser, so they can't grief your alighment by attacking you in your own claim).
For the skillcap - first of all you can't put up a claim like in LiF:YO unless you are in guild of at least 10 players. The personal claim is small (house and 1 workshop probably) and you have to set it in a guild's countryside claim - so you have to deal with some landlord (guildleader). That will mean some kind of rent vs protection and trade.
So if you want to build
your own village there is LiF:
your own and the devs stated they don't expect everyone in the MMO - the creative RP-PVE guys who prefer to build for themself won't feel good in the MMO game that is focused on kingdoms and politics and will stay in LiF:YO.