by
Enkieridos
» 08 Jan 2015, 10:10
In the first twelve hours I played not using macros at all I maxed terraforming to 100. Using the default progression, I am playing with a group of people over 77 hours of play later roughtly two weeks real world time the terraforming is done for the wall. Construction blocks, construction, and masonry are going very slowly. I can see being able to macro construction with pave, but making more advanced structures like a wall. Or even a town with a group of friends, if your end game is to use all the skill points you can in each group of skills your game will end within a month. Full Automation will take someone extremely talented and patient to achieve through scripting. Won't say it can't be done, but it would probably take a long time to write one if it is possible at all.
Also the higher skills take longer to gain. Terraforming I was getting 2 points gain until 30 and it progressively takes longer. Even though building the towns wall has maxed my terraforming in hours I am still terraforming. Gathering everything that is needed to build a wall for example is time consuming. The advantage would not be to the bots but the big guilds or several guilds working together. The advantage would be to big guilds making power blocs in each server.
What do you guys think it will be all bunnies and we won't get messed with in a open sandbox game. No players will work together and build nations while me and my four friends are making a house. I expect guilds are forming in the YO servers now. I expect there are groups that have figured out the best way to work together and build things much faster. At launch those that just bought the game and didn't take part in the Alpha testing are going to be at a very huge disadvantage when they get in. Botting won't make that advantage huge. Maxing skills is relatively a fast process without using macros. The thing that will give players the most advantage over others is the time of play. Those of us playing now when the mmo comes out, we will know the long work ahead of us. We will know an entire group needs to work on one thing together to get done with these things faster.
Honestly in this game to be pvp viable the minimum you need is a sling, sling ammo, and someone that can craft leather armor for you. Or someone that can craft metal armor and melee weapons. All a player in a large group should have to do is get mats for said weapons and armors. I don't think that many people will afk macro combat. I think it is more likely large roaming nomadic hordes will be the huge advantage over smaller players. As large roaming nomadic hordes in an rp sense would be destroying towns and sieging other large groups. If you plan to solo or play in a small group. Expect to be made a serf, peasant, or slave by a bigger group if you want to keep your claims. Most people will do what someone with a large army or bloodthirsty horde tells them to do. The first few months there will probably be a lot of tears. After the first year the learning curve on this game will probably be steep. As skills and character progression is made to be very fluid. One week I could need to be a forester/mason, the next I could need to tend coups, and other things. I wouldn't be able to be all of them, that doesn't mean I have to be a forester/mason forever. I could always choose to lower my skills in those trees and start farming/herbalism if my group needed that more. With this game being as fluid as it is as far as character progression goes, maxing skills as an end game proves fruitless now.
Assuming this game is like any other MMO's and this whole botting debate I have stumbled into is pretty dumb. Sorry it is. Because LiF is probably one of the few mmo's where full scale automation is far less possible and profitable than in other mmo's. This is probably the only mmo that isn't completely about the grind. Skill and stat progression are a grind, but it isn't something that really is noticable. Building advanced structures gives more skill points than just building a handle over and over again. I really am wondering if the people talking about botting in this game and how negative it would be actually played the game. For one you can't bot building structures like a wall. It is a team effort that would take hours upon hours of a single player setting up. Things like logging can't be automated by what is allowed because logs do not always appear in the same spot as another. Sometimes a board doesn't always stay at the same spot either. I don't see these as bugs, but ways to make full automation near impossible. Then there is building a complete wall. Every piece must be at the same height. So there is a lot of terraforming in building a wall. That can be macroed easily as far as the action. But to fully automate the process you would need a great number of containers to do it. Plus you would have to be able to manipulate your mouse to be able to select the right recipe and go to the right crate. It would take a long time to set all that up. A person building advanced structures in a crafting class will skill up far faster than someone macroing pave, flatten ground, gather herbs, etc. It takes a lot to build things, if you are building mass weapons and armor for a group. That group working together gives more of an advantage than any single bot gathering bark, or wild plant matter or whatever ever will. Running with a large group killing and burining everything in your path will level your skills far faster than afk macroing combat (which I am really not sure you could afk macro combat.) Since really skills are just a small part of this game someone could have maxed skills and go against someone that actively pvp's. Even if the active pvper has lower skills, actually having experience in pvp gives the advantage over the bot. If you pvp enough it isn't just the skills but the employment of the skills. You can have max skills with a sword through macroing. That does not mean you will have an advantage over someone in an army or horde.
Think of it this way. A huge horde of players 100+ is two nodes away heading to the keep in your node. You are in a small village in the path. There are six of you in your small guild that pledged allegience to the large guild in your node. (I doubt most people with an actual army in this game is going to let you live in the node near them without expecting some kind of tribute. Sorry that was how life was during the Feudal ages. Barbarian Hordes, Hostile Armies, Lords, Fiefdoms, Dukes. In the Feudal ages it was either did what the leader of the army said or die. So I don't think a large guild doing the same is a big stretch for this game. If you aren't expecting things like that, you might as well just stick with YO.
The MMO is going to be difficult. Players will kill you. Mobs will kill you. After you die your max life, stamina, and inventory capacity reduce. I was at like 150 inventory slots until two days ago boars that keep spawning in the town my group built. I was knocked unconcious a lot. I died twice. My inventory is down to 120. This also maybe because I don't really rest to much in the game too. I honestly doubt botting will make an advantage for the botter. If anything the player that looks for botters and kills them will probably give the attacking player more of an advantage over people than the person that actually botted. Macroing isn't even true botting, and not only the skill cap makes automation nearly impossible. The ingredents found in other skill chains also make automation nearly impossible. It takes hours to make linen rope if you already have the base ingredients. It takes days if you have to do it from seed. Really? A group of 10 with the ability to use a macro script to terraform for a wall and place a basic square wall with no gate doesn't break the game. They still have to gather resources and build the wall after that.
Don't worry about afk botters gathering herbs. They are probably not skilling up but waiting for that .0001 chance of a rare ingredient.
This game gives more advantages to groups than individuals. So an individual that does nothing than bot won't do much. A player that has never actually been in combat having to move around a person back up and attack. Get away quick switch to ranged attack while the person is coming at you. AFK botting your skills in this game doesn't mean you will be better at pvp than everyone else. The combat system is more experience with the system in action than merely with skills. Yes people in other MMO's do bot to suppliment what they do. But to be honest Skills aren't the end game in this game. They can be changed and were made to be changed constantly. A person with a sling and knows how to kite will probably kill someone with max skills that doesn't know how to counter a kiting player. That is something botting will never be able to show a player is how to pvp. Skills are only a small part of this game. I really honestly do not understand how so many people have not learned this yet.