LiF:Forest Village Early Alpha (version 0.9.6112)

Recent changes to your favorite game.
User avatar
Arrakis
 
Posts: 5455
Joined: 25 Oct 2013, 14:11
Location: Space

LiF:Forest Village Early Alpha (version 0.9.6112)

Post by Arrakis » 15 Mar 2017, 16:25

Spoiler
Patch notes (ver. 0.9.6112):

New features and tweaks:
  • You can now change temperature scale type (C / F)
  • You can now set in scripts what types of resources will be stored in buildings (for modders)
Bug fixes:
  • Multiple tutorial fixes
  • Fixed disappearing villagers (The truth is out there!)
  • Fixed some bridges building issues
  • Fixed some post road terraforming visualization bugs
  • Paused construction work will prevent builders already assigned to that building from continuing construction work
  • Fixed occupied by a building cell’s visualization
  • Fixed a bug where F11 did not hide pinned windows
  • Fixed a sound-related bug, where click sounds cannot be heard if some buildings are selected
  • Fixed mine icon not being visible if the mine itself is empty
  • Fixed some crashes

User avatar
ElNarizon
 
Posts: 27
Joined: 30 Aug 2016, 09:22

Re: LiF:Forest Village Early Alpha (version 0.9.6112)

Post by ElNarizon » 22 Mar 2017, 14:40

And the mouse control is still inverted (not as in other games, so it's inverted) AND I can't invert in in the options back to normal...

Return to Patch Notes