LiF:MMO Closed Beta (version 0.9.11.0)

Recent changes to your favorite game.
User avatar
Arrakis
 
Posts: 5453
Joined: 25 Oct 2013, 14:11
Location: Space

LiF:MMO Closed Beta (version 0.9.11.0)

Post by Arrakis » 17 Aug 2017, 20:08

Spoiler
Patch notes (ver. 0.9.11.0 MMO):

New features and tweaks:
  • Implemented the Battle System, which is currently in testing mode (shorter timeouts, no consequences)
  • Massive Formation System overhaul - increased formation shapes, sizes and boosted bonuses
  • Added and tweaked a lot of tooltips across the game
  • Special attacks' damage multiplier boosted
  • Grossmesser sword: reduced attack speed
  • Some minor weapon tweaking. Expect a bigger overhaul in the following weeks
  • Added durability checks while interacting with inventory and constructed objects. You will no longer see an ability in the context menu if durability requirements are not met
  • A bunch of crafting recipe tweaks
  • You can deconstruct incomplete buildings on enemy claims during Judgment Hour and if you’re in a state of war. Speed of deconstruction depends on the amount of resources that were invested into that particular building
  • Properly implemented the swimming skill. It can now be skilled up and allows you to swim longer distances
Bugfixes:
  • Fixed a bug with mortar creation in a kiln that required a user to constantly reopen it
  • Ranger skill abuse with pavis fixed
  • Fixed the quality cap on metal types in the case of chainmail armor crafting
  • Multiple server and client stability improvements


Baal
True Believer
 
Posts: 108
Joined: 09 Dec 2016, 16:17

Re: LiF:MMO Closed Beta (version 0.9.11.0)

Post by Baal » 19 Aug 2017, 17:19

about the swimming skill, currently swimming don't consume any stamina bar, i don't know if it's a bug. I have swam very long distance across a big sea of water in full armor without losing one stamina.
so leveling swimming has really an impact ?? does it give speed bonus ? does it work only for overburdened swimming ?

Return to Patch Notes