LiF:MMO OBT (version 0.10.16.0)

Recent changes to your favorite game.
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Arrakis
 
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LiF:MMO OBT (version 0.10.16.0)

Post by Arrakis » 14 Dec 2017, 17:17

Spoiler
Patch notes (ver. 0.10.16.0):

New features and tweaks:
  • Longbow projectile energy has increased from 3.5 to 3.65 (arrows will fly a bit further and hit a bit harder). Base stamina drain per shot has been lowered from 40 to 35.
  • Tweaked and fixed some premium skins that had overlapping issues. This should fix the issue where you could see your shirt or breeches geometry showing through the premium skin geometry.
  • Premium skins for the following in-game items should properly display now: Monk's outfit, Simple clothes, Decorated clothes, Blacksmith's outfit, Carpenter's outfit, Alchemist's outfit, Engineer's outfit, Cook's outfit.
  • Fixed Broad Axe handle grip position. Characters should now hold it in a way that allows them to make wider swings, effectively increasing this weapon’s reach.
  • Tweaked the Mentoring formula to allow you to start Mentoring at the 0 skill level now. This enables schools to work properly.
  • Power hour booster cooldown is now 22 hours. This change was made according to your requests to be able to use it if you came back from work or school a bit earlier than usual.
Bug Fixes and Optimizations:
  • Fixed a bug that was causing desynchronization between the actual position of the player and the visual position when the client disconnected. It will now be possible to hit and kill a person who has used any combat logging technique.
  • Optimized part of a general network protocol (net_event). This should boost performance on heavily loaded servers.
  • Optimized the melee and ranged combat network protocols. This should slightly reduce the amount of lag during a mass PvP engagement.
  • Fixed a bug that caused the Trader’s Cart to become unusable after a server node border crossing
  • Fixed a bug that prevented some players to do a homecoming ability across different server nodes
  • Fixed an alignment value related bug that caused the inability to raise alignment on certain characters and raise it above certain alignment values
  • Fixed a couple of bugs with player’s effects (including the boosters’ effects) and the way they were saved and transferred across server node borders
  • Fixed a bug that caused incorrect equipment behavior while traveling through a couple of server nodes and then returning back to your original node
  • When dispatcher server is going down you will no longer be able to bypass the message window and keep on playing
  • Fixed medieval snowman textures
  • Female model shield hitbox and coordinates calculations are fixed. That should make blocking with female models more adequate.
  • Fixed a Trader’s Cart mounting animation issue with incorrect shield flipping


Mcnamara
 
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Re: LiF:MMO OBT (version 0.10.16.0)

Post by Mcnamara » 14 Dec 2017, 19:45

Premium skins for the following in-game items should properly display now: Monk's outfit

Issue persists

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Arrakis
 
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Re: LiF:MMO OBT (version 0.10.16.0)

Post by Arrakis » 14 Dec 2017, 21:14

Mcnamara wrote:
Premium skins for the following in-game items should properly display now: Monk's outfit

Issue persists

Please provide some screenshot/s


Mcnamara
 
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Re: LiF:MMO OBT (version 0.10.16.0)

Post by Mcnamara » 14 Dec 2017, 21:58

Arrakis wrote:
Mcnamara wrote:
Premium skins for the following in-game items should properly display now: Monk's outfit

Issue persists

Please provide some screenshot/s

Image

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Arrakis
 
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Re: LiF:MMO OBT (version 0.10.16.0)

Post by Arrakis » 14 Dec 2017, 22:47

Aye, confirmed. Monk's outfit skin seems to be still broken. The rest of the outfits works fine. We will investigate it and fix it as soon as possible.


Galaneria
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Re: LiF:MMO OBT (version 0.10.16.0)

Post by Galaneria » 17 Dec 2017, 05:42

We have a school that no one can mentor at. The progress bar progressing but then you get the fail chime every time. Is there something I'm missing, since I thought this update made it so we could mentor.

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Arrakis
 
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Re: LiF:MMO OBT (version 0.10.16.0)

Post by Arrakis » 17 Dec 2017, 12:34

Galaneria wrote:We have a school that no one can mentor at. The progress bar progressing but then you get the fail chime every time. Is there something I'm missing, since I thought this update made it so we could mentor.

Mentoring patch didn't go all the way through, unfortunately :( we are working on it.

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