LiF:MMO OBT (version 0.13.31.1)

Recent changes to your favorite game.
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Arrakis
 
Posts: 5421
Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

LiF:MMO OBT (version 0.13.31.1)

Post by Arrakis » 22 Nov 2018, 11:29

Spoiler
Patch Notes (ver. 0.13.31.1):

New Features and Tweaks:
  • Made numerous sound effect tweaks and fixes
  • You can now interact with new Signs and do not need both a Hammer and Saw to construct them
Bug Fixes and Optimizations:
  • Fixed glitchy collision model of the Keep, players should no longer get stuck and slide on the top floors
  • Fixed Dispatcher server crash
  • Some Unit and Formation code fixes and optimizations


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Nefezer
 
Posts: 40
Joined: 09 Feb 2018, 17:17

Re: LiF:MMO OBT (version 0.13.31.1)

Post by Nefezer » 23 Nov 2018, 17:49

Arrakis wrote:With this patch we have (finally) located and fixed the problem that has been causing some of our players to get stuck and slide infinitely on the top floors of the Keep.

Did you know that avatars are also stuck between tiles when they are mining?

Sometimes in the tiles of the limit of a large mined area at the same height the avatars are stuck (I do not mean a tunnel but the tile mined next to the normal terrain), these fixed stay at a specific point and can neither advance nor retreat nor go sideways nor jump nor turn... just get out of there with the /stuck command.

Image

Go in peace.
In a game in BETA version we have to cope with the stressed development team with black humor :twisted:

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