Spoiler
New Features and Tweaks:
- Significantly lowered the chance of young trees dying
- Fixed the bug that caused damage to be inflicted on the Protectorates (green provinces). Protectorates are now safe from PvP! Yet animals and natives can still damage you
- Animals should not follow players into the protected land around the starting Village on the Newbie islands
- Minimap on Godenland now shows the regions, which also should now be properly announced ingame when you enter them
- Fixed the ability to get fresh water from snow
- Protectorates (green provinces) should not show fiefs inside them (because fiefs are not needed in protectorates)
- Chieftain sword tooltip fixed
- Inspect ability on trees now show information according to the calendar
- Fixed stone trebuchet ammo crafting giving inadequate amount of experience
- Some UI fixes
- Some localization updates
Bug Fixes and Optimizations:
- Fixed numerous problems with character transfers between worlds
- Fixed numerous connection/initialization errors
- Fixed an exploit where recycling certain high tier items gave resources without consuming an item
- Fixed a rare bug where death could provide some skill points instead of removing them
- Deletion of the guild should work properly now for every guild
- Drying frame fixed and should work properly with all types of skins
- Provided some fixes for private claims logic. Fully operational private claims should be expected later this week.
- Tanning tubs bugs partially fixed. Full fix of the tanning tub can be expected next patch.
- Wells that were constructed before 0.2.0 patch should work properly after you use them once
- Fixed the quality of resources gathered from trees
- Fixed old slings causing server and client crashes
- Fixed the sand burning in kiln not producing any glass
- Tools equipped on other slots should not be damaged while sawing out items from tree logs
- Simple hat should be equippable now
- Fixed some minor art bugs