LiF:MMO OBT (version 0.20.7.5)

Recent changes to your favorite game.
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Arrakis
 
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Joined: 25 Oct 2013, 14:11
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LiF:MMO OBT (version 0.20.7.5)

Post by Arrakis » 07 Mar 2019, 15:37

Spoiler
Patch Notes (ver. 0.20.7.5):

New Features and Tweaks:
  • Repair ability is now allowed during JH. We also plan to implement that repairs will not be available if there is a “burning” Level 3 outpost present in a neighboring fief
  • Some combat tweaks:

    ---Melee---
  • Parry against a normal hit no longer provides stun to the attacker
  • Successful parry decreases the attacker's soft stamina by 30 points
  • Successful parry removes possibilities of a wound, fracture or stun for the one who has parried
  • Parry drops the attacker's combo only on the second hit(so if the first hit was parried attacker still can continue combo)
  • No wound, bleeding or fracture can be received from a hit with less than 5 damage

    Nordic Sword(556)
  • Thrust damage multiplier decreased from 3.75 to 3.65
  • Fire speed multiplier increased from 1.0 to 1.05
  • Recoil speed multiplier increased from 1.0 to 1.05

    Gross Messer(565)
  • Swing damage multiplier increased from 1.3 to 1.35
  • Fracture multiplier increased from 0.3 to 0.6
  • Prefire speed multiplier increased from 1.0 to 1.05
  • Fire speed multiplier decreased from 1.1 to 1.05

    War Axe(567)
  • Swing damage multiplier increased from 1.41 to 1.43
  • Recoil speed multiplier decreased from 1.1 to 1.0

    Maul(583)
  • Prefire speed multiplier decreased from 1.3 to 1.2
  • Recoil speed multiplier decreased from 1.6 to 1.45

    Spear(591)
  • Prefire speed multiplier increased from 0.7 to 0.8
  • Recoil speed multiplier increased from 0.7 to 0.9

    Boar Spear(592)
  • Recoil speed multiplier increased from 0.8 to 1.0

    Awl Pike(593)
  • Prefire speed multiplier increased from 0.8 to 0.9
  • Recoil speed multiplier increased from 0.7 to 0.9

    ---Ranged---

    Heavy Crossbow(606)
  • Reload speed multiplier decreased from 1.6 to 1.5
  • Beehives can now be built with any hammer
  • Any thick or thin leather should be available in simple recipes
  • Fixed pregnant animals age. Now they will not change the type to the old animal until the gave birth
  • No more 60 skill level limitation for getting XP while hitting the training dummy and archery target
  • Updated the mill outpost crops production list
  • Newly harvested crops can be used as food in stables
  • Outposts should now have correct production rate depending on their level. Level 3 outposts now have full production rate, level 2 outposts roughly half of the production rate, and level 1 outposts 1/4th of the normal production rate.
  • Outposts that are being upgraded should now be properly accessible for interaction, their support, and general management.
  • Warhorses can now be trained from Q30 Horses/Stallions. Hardy Warhorses can be trained from Q40 Warhorses and Heavy Warhorses can be trained from Q40 Hardy Warhorses.
  • Special protective lands (around starting villages, native camps and GMs island etc) have another color now
  • Slight visual updates for the Newbie island environment
  • Hunger bar will always be visible now. It was causing some confusion among new players.
  • Added Mamon Sokol NPC in the south-eastern Godenland’s Starting village in order to honor the real-life death of one of our strongest game fans and supporters
  • Implemented proper visuals for level 2 and 3 outposts that are being upgraded

Bug Fixes and Optimizations:
  • Fixed a skill leveling bug where some users could not level up their skill after it was dropped to zero upon death
  • Fixed a bug where the visual XP pool was not full, but the game would not allow any more XP
  • Fief related access rights should work properly now after a client reconnect
  • Fixed a problem we had with the PT time zone in JH
  • Fixed the breeding tick duration. Now it should be equal to the game day.
  • Boosters should keep on working after crossing server borders
  • Animals should no longer randomly die or lose quality from incorrect breeding tick durations
  • Gems should no longer be dropped while gathering crops
  • Fixed Gathering Crops quest
  • Fixed window automatic closure while moving and splitting items in a stack
  • "Cancel" button in the character customization screen should work properly now
  • Fixed a client crash related to a landslide effect when disconnecting

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