LiF:YO Early Alpha (version 0.2.11.4)

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Arrakis
 
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Joined: 25 Oct 2013, 14:11
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LiF:YO Early Alpha (version 0.2.11.4)

Post by Arrakis » 29 Jan 2015, 12:31

Dear players! Sorry for the long patch delay. We are mostly consumed with bug fixes and the new claims system development along with all the PAXSouth-related rush. But we are working hard to stay true to our Roadmap and provide you with gameplay updates along with bug fixes and optimizations in a timely manner!

P.S Roadmap updated.

Patch notes (ver. 0.2.11.4):
  • Small pits that are dug on terrain surfaces will mend back into a smooth terrain after 1 in game day. That is our first step towards a proper decay system and countermeasure against griefers that have dug random pits inside your castle to prevent further building
  • Implemented untrained weapon usage. If your weapon skill is lower than 30, your attacks will be 2 times slower and will inflict less damage because of that
  • Fixed a notorious rendering bug, when paved roads and some crop fields were rendered in black in a certain circumstances
  • Some bag recipes are fixed and should work properly now
  • Fixed numerous minor bugs and provided some optimizations

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