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New features and tweaks:
- Added visible changes for all four in-game seasons
- Added many decorative objects that can be used to increase the beauty of your settlement
- Added a herbal garden, which can be used to grow certain types of herbs
- Implemented auto-repeat functionality in most crafting abilities. You can modify a certain tag (autocraft - possible/always/none) in skill_types.xml
- Provided more rendering optimization (mostly forest related)
- Added more visually appealing wind effects on trees
- You can unequip an item with a double click
- Tweaked the amount of white meat gained from rabbits and chicken
- Updated multiple architecture models (Kitchen, Carpenter’s Shop, Warehouse etc.)
- You can now move items quickly in Alchemy window via Ctrl+Click
- Minor weapons tweaks
Bug fixes:
- Particles now use GPU instead of CPU. This should provide a significant boost of frame rates in most cases
- Significantly optimized horse collision detection model. This should provide a significant performance boost on servers and clients
- Fixed tunnel materials generation bug
- Fixed tunnel selection functionality (when holding Right Mouse button and targeting a tunnel wall)
- Object demolition that results in ruins should no longer significantly freeze a server
- Horse movement should look smooth now
- Piercing bolt ability does no longer allow to shoot through obstacles
- Volley ability AoE area is now correctly displayed (arrows will actually hit that area now)
- Fixed alchemy achievement (Herbalist-Chemist) incorrect calculations. Players are able to properly unlock that achievement now
- Multiple GUI fixes
- Fixed inventory icon positions being shifted in certain conditions
- A proper message will appear if you don’t have enough arrows while triggering Volley ability
- Weight limit no longer applies on players in GM mode
- An unfinished Monument will no longer decay at a fast rate
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