LiF:Your Own (version (beta branch)

Recent changes to your favorite game.
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LiF:Your Own (version (beta branch)

Post by Arrakis » 08 Apr 2016, 18:55

Patch notes (ver.

New features and tweaks:
  • Implemented guild Heraldry. Guild leaders can now design their own heraldry symbols via the Guild monument menu. Tabards can now be crafted via Tailoring skill. Tabards and shields are painted automatically with the heraldry of player wielding them
  • Completely reworked Crafting and Combat skill trees. We’ve changed them to be more adequate in terms of logical progression
  • Pikes and lances have had their firing timer increased. This means that it will be easier to hit with these weapons now, since their active state (couched, when it can deal damage) will last longer
  • Pikes should now properly stop horses if hit
  • Fixed parrying view vector calculations. You should parry more effectively now if you’re facing the direction of a blow
  • Shields now absorb all damage if you’re in an active block and facing your opponent
  • It is easier to hit with a warcry now, since it affects the target closest to your crosshair in a small sector
  • Added triplanar texturing for terrain. You should notice some terrain texture quality increases. We’re still working on the quality of terrain textures
  • Added more animations for some crafting abilities
  • Added a glow in the health and stamina bars when they change their values

Bug fixes:
  • Fixed some rampant client crashes
  • Fixed a bug, which caused some trees and objects to become invisible on the client side
  • Finally fixed the blinking sky visual bug on all video cards
  • Created a proper warning when trying to launch the client on a DirectX 11 incompatible video card
  • Optimized the trees collision model. It should demand less calculations both on server and client side
  • All mouse buttons can now be bound properly
  • Fixed a couple of rendering bugs
  • Fixed antialiasing settings in video settings menu
  • Fixed a video memory leak

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