Kildrith wrote:The devs have already gone on record that there will never be NPCs in life is feudal.
They are making NPC villages, but I believe your right that originally they wanted no NPC's. Still they havent put in NPC's that would be available for the guild to use however this could change down the road who knows. I think the NPC's would be a solution even if it was a taxing one. The easier ones is to create a debuff or teleport out of claim or to a bind point.
Lord_Sitruc wrote:Unfortunately some groups believe it is a legitimate tactic and are even bragging about how many claims they have burnt down using it. So ethics in video games count for squat, and if one group is doing it all groups will start doing it.
Yea you are generally right. We have seen what happens in video games when their are not ethical standards. I could name hundreds; I have been shockingly pleased with the ethical standards for the most part. Even on no rules servers rarely do larger pvp groups grief. There is a mutual respect among most groups that we don't grief each other and most guild officers understand and respect that general rule. I'm sure we can all point to people logging out and in to get over walls, logging out in bases, griefing trees and crops, etc. The developers have heard and fixed most of these, and will continue to fix more issues. But yea if there is a broken mechanic then you can expect most people to use it because they wont unilaterally not use a tool (right or wrong) that another uses.