MMO Tests - Interactive FAQ

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Sharana
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Re: MMO Tests - Interactive FAQ

Post by Sharana » 25 May 2016, 18:13

23. I was under the impression that CBT will last few weeks and then YO owners will be allowed to test stability. After reading the news it looks like "couple of weeks" + "few months" months away so ~september/october at best, right?

  • Answer: Depends on how tests will go.
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Ubaciosamse
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Re: MMO Tests - Interactive FAQ

Post by Ubaciosamse » 25 May 2016, 18:19

24. Will some form of the minigames be available within the CBT for testing?

  • Answer Yes, along with mobile app to play them :)
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Old-LadyBothilda
 
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Re: MMO Tests - Interactive FAQ

Post by Old-LadyBothilda » 25 May 2016, 18:37

25. Will the CBT have a working starting City with some of the features that have been mentioned?

(i.e. rooms for rent, property for sale)

  • Answer: Starting city will be in WIP stage in first phases of testing. It will be completed in later phases. Renting etc will be available in later stages of testing.


Nugs
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Re: MMO Tests - Interactive FAQ

Post by Nugs » 25 May 2016, 18:45

26. What is the cutoff date for having purchased the game to be considered for the early waves of the alpha/beta for MMO?

  • Answer: Purchase of LiF:YO is not related to MMO CBT access.

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Old-LadyBothilda
 
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Re: MMO Tests - Interactive FAQ

Post by Old-LadyBothilda » 25 May 2016, 19:02

27. Will the monuments work differently in the CBT than LiF:YO?

  • Answer: They will work almost the same way. But guild diplomacy, guild management and land/property management and access rights will be more detailed and flexible, than in LiF:YO. During wave 0, there will be more simple guilds management, but we will implement it in full details soon.

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Gordon der Eiserne
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Re: MMO Tests - Interactive FAQ

Post by Gordon der Eiserne » 25 May 2016, 20:46

28. Is Beta Wave #1 for the Alpha Tester in YO? (no Gold Player )

Good Work Team :good:

  • Answer: Not sure what you mean. There is no Alpha Tester in YO. There are two groups, Alpha Testers and Beta Testers who join in the first stages of testing.


Booyaah
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Re: MMO Tests - Interactive FAQ

Post by Booyaah » 25 May 2016, 20:55

29. Can you give us an idea on what is the tentative criteria for selecting players for Beta Wave #1?

As I think was mentioned before, most of us would want to bring some active guild members along with us from an obvious social aspect. Being able to apply as a guild leader for 10 keys would be nice. I think Bobik originally said like expect 2-4 week head start for alpha testers...having to wait another entire year from now it is probably going to be hard to keep all our ppl interested with just YO.

  • Answer: We're still considering this. But firstly we would like to see how MMO performs with a help of our most dedicated fans that actually saw MMO tests in 2014, and proven that they can provide feedback.


Unbeaten
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Re: MMO Tests - Interactive FAQ

Post by Unbeaten » 25 May 2016, 21:20

Booyaah wrote:Can you give us an idea on what is the tentative criteria for selecting players for Beta Wave #1?

As I think was mentioned before, most of us would want to bring some active guild members along with us from an obvious social aspect. Being able to apply as a guild leader for 10 keys would be nice. I think Bobik originally said like expect 2-4 week head start for alpha testers...having to wait another entire year from now it is probably going to be hard to keep all our ppl interested with just YO.



How could this be done without inviting everyone, for everyone's guilds. Other tests for other games have involved community invites with leader + 10 to establish atleast ground work and a functioning city. This is something I would like to see considered. Instead its a lot of some certain guilds and few others.

30. Will the MMO have any types of territory or alliance system? I have heard once that you may have to subjugate to a kingdom or nation.

  • Answer: There will be alliances. The rest is answered in question 27.


Matt7glass
 
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Re: MMO Tests - Interactive FAQ

Post by Matt7glass » 25 May 2016, 23:11

very excited really do enjoy this game can not wait for the mmorpg. I have been gaming since D&D was the only rpg. have had an account with EQ since 99 and have not looked forward to a game like I'am with this one. Hope I get a chance to get into early beta testing really do enjoy watching games progress and helping find bugs in them so the game can be polished by release. hats off to you great game cant wait for release.


Ninjanomnom
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Re: MMO Tests - Interactive FAQ

Post by Ninjanomnom » 26 May 2016, 00:52

32. What state is the npc/spawn city going to be in?

  • Answer: Answered in question 25.

33. Will the mmo test have content updates or is it going to be updates focused more on server stability.

  • Answer: Stability is a priority, but once it will be polished, we will switch to a content creation for both LiF:YO and LiF:MMO simultaneously.

34. Are there plans for any rewards like silly hats (or otherwise) for taking part in the mmo test.

  • Answer: None so far, but why not :) At least they can expect an unique title.


Brojman
 
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Re: MMO Tests - Interactive FAQ

Post by Brojman » 26 May 2016, 00:59

35. Will there be any loading between the numbered sections of the map?
I have been waiting for this sense launch on steam! So Pumped!

  • Answer: NO! And you should report if you will ever feel something while traversing across server borders.


Pallustris
 
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Re: MMO Tests - Interactive FAQ

Post by Pallustris » 26 May 2016, 01:07

I'm really excited!
Looking forward to it!

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Darius
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Re: MMO Tests - Interactive FAQ

Post by Darius » 26 May 2016, 01:21

36. Is there any information on how resource shuffling works?
Is it just the quality, the type of resource or even the location where ore is.

  • Answer: Everything will be shuffled.

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Artoria Pendragon
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Re: MMO Tests - Interactive FAQ

Post by Artoria Pendragon » 26 May 2016, 03:18

37.we are Asian players,and may i ask that is there a PING or lost package problem for us ,and do we need a better VPN to be fine with our game expierence?

  • Answer: Better VPN would be nice. But I (Bobik) plan to visit ChinaJoy this July, and hopefully there will be some agreement with a local publisher in order to provide Asian based regional servers. ;)
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Artoria Pendragon
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Re: MMO Tests - Interactive FAQ

Post by Artoria Pendragon » 26 May 2016, 03:22

38. Shall we (LIFYO owner) will finnally get in touch with MMO CBT by this end of the month,i mean just playing the game if everything goes pretty well . Most excited can`t hold myself :P :Yahoo!: :Yahoo!: :Yahoo!: :Yahoo!:

  • Answer: LiF:YO owners will join in the Beta Wave #2. Check this announcement for more info.
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Re: MMO Tests - Interactive FAQ

Post by Drewsclues » 26 May 2016, 03:41

39. I know it's probably a stupid question. But are there going to be pre-made npc cities or will we be building everything?

  • Answer: There will be one, central city with certain features. The rest (building cities and kingdoms) is up to players.

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Atlantis
 
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Re: MMO Tests - Interactive FAQ

Post by Atlantis » 26 May 2016, 08:09

40. How many players do you currently expect and set up the servers for?

  • Answer: Hopefully thousands.

41. Will we get more animations for RP-lovers?

  • Answer: Not MMO related, but we will always do our best to add content both to RPers and PvPers :)

42. Since there will be Kingdoms, do you intend to introduce a game system to handle allies or will it to be handled all by the players?

  • Answer: Alliance states will be done in game and players will be able to use and manage that system.

43. Am I going to be one of the lucky in Beta Wave #2? :crazy:

  • Answer: Alliance states will be done in game and players will be able to use and manage that system.

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Ubaciosamse
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Re: MMO Tests - Interactive FAQ

Post by Ubaciosamse » 26 May 2016, 08:27

44. Will it be possible to achive another level of communication with the developement team, such as possible teamspeak or similar during the testing, if the team has time, to solve or adress some possible issues in more understandable detail?

  • Answer: We will be available in voice chat if it is needed. But there are no details at the moment.
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Artoria Pendragon
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Re: MMO Tests - Interactive FAQ

Post by Artoria Pendragon » 26 May 2016, 10:04

45. If every thing goes well, could you devs shorten the time of #1 wave ??several month are being to long for us to wait... most of us coudn`t want to sit in YO any more.plz think about it :P plz

  • Answer: Yes. But practice shows many times that it NEVER goes well :)
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Ubaciosamse
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Re: MMO Tests - Interactive FAQ

Post by Ubaciosamse » 26 May 2016, 10:40

46. When will you launch US servers? And how will they work, atleast how are they planed to work, seperate or some nodes are us some are eu, any plans regarding this even speculations are welcomed.

  • Answer: We won't divide the community too early. But we will launch regional servers (US, Asia) eventually, most likely in later beta stages.
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Ubaciosamse
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Re: MMO Tests - Interactive FAQ

Post by Ubaciosamse » 26 May 2016, 10:51

47. In the intial wave #0 are both usergroups Alpha tester and Beta Tester(1), will both be able to join or are the beta testers actualy in the wave marked with #1? Description was a bit unclear.

  • Answer: Both groups will be able to join.
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DetCox
 
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Re: MMO Tests - Interactive FAQ

Post by DetCox » 26 May 2016, 11:49

48. Are there/will there be any swamps in the MMO world?

  • Answer: There are swamps already, but not that many. Why asking? :)

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Ubaciosamse
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Re: MMO Tests - Interactive FAQ

Post by Ubaciosamse » 26 May 2016, 13:33

49. Is the current "picture" of the MMO map up to date, because it has been there for quite a while now?

  • Answer: It's mostly up to date. We're making some changes and tuning here and there, and we are planning to update it between waves, but general view will be the same.
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Ubaciosamse
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Re: MMO Tests - Interactive FAQ

Post by Ubaciosamse » 26 May 2016, 13:37

50. There was a speculation that ressources near the spawn city in those nods are actualy very bad, to prevent camping of the city itself by a large group being near, any truth to that?

  • Answer: Players will not be able to extract resources inside and near the city. Outside of the city, resources will be the same as anywhere on that latitude.
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Dennis150984
 
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Re: MMO Tests - Interactive FAQ

Post by Dennis150984 » 26 May 2016, 13:51

where can you see if your a backer?

  • Answer: Original backers have yellow nickname. They have supported us financially before LiF:YO was even an idea.

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Artoria Pendragon
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Re: MMO Tests - Interactive FAQ

Post by Artoria Pendragon » 26 May 2016, 13:55

51.you mean you dev will build up sevral servers for different region, but not one world server (like EVE)?

  • Answer: Right now we're going to have only one European server, at least for Wave 0 and Wave 1. Later on, we will probably create one regional server for each region to combat ping issues for players in those regions.

    EVE online is a point and click type of the game, where there is almost no collisions between anything and with target based combat. In our case, players constantly collide with everything around them, with no-target combat, players, horses, terraforming, buildings and all that stuff. Because of that, we will not be able to support as many players as in EVE. Although, we will prevent IP filtering/blocks on regional servers, so everyone, for instance from NA servers will be free to play on EU servers, and so on.
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Sioyth
 
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Re: MMO Tests - Interactive FAQ

Post by Sioyth » 26 May 2016, 17:18

I just wanna say the devs of this game congratz, you guys are awesome :D


Mjbellande
 
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Re: MMO Tests - Interactive FAQ

Post by Mjbellande » 26 May 2016, 17:42

Keep it up Devs!!

Edit: By linking steam to this websites account, would that tell me my status of funding? Or is there another verification of backing method?

  • Answer: If you don't have yellow name on forums, you're not a backer :(


Intervention
 
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Re: MMO Tests - Interactive FAQ

Post by Intervention » 26 May 2016, 18:01

Sounds awesome, But I'm not sure what Phase of the beta I will be able to participate in, if it is wave 0 1 2 3 etc, i really have no idea :(

  • Answer: If you own LiF:YO, then you will be able to participate in wave #2.


Heinrich_von_Leipa
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Re: MMO Tests - Interactive FAQ

Post by Heinrich_von_Leipa » 26 May 2016, 18:07

52.
In Qestion 15 you state that the new season / weather effects will be different in each of the climate zones I remember from playing the MMO alpha. Will there also be temperature effects within these climate zones, so that one has to adjust clothing, etc. to these climate zones?

  • Answer: Nope. We might introduce temperature effects sometime later, but not during early beta waves.

53.
Will the character races have differences correlating with these climate zones, beyond different starting stats?

  • Answer: Nope, not on early beta stages.

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