Bobik wrote:- Answer: Ask Sharana? I don't know anything about it.
346. Well maybe Tolik was misinformed, can you clarify then? Do you have cooking rework in the plans or not anytime soon? Same for weapons (making them harder to craft just as the armors)?
http://i.imgur.com/Cimh8JZ.png- Answer: Well, we will decide later if we should stick to such plans or not.
347. Big scale PvP on the MMO was impossible due to the client crashes happening multiple times during a single engagement. Are those client side crashes or also server related? Is there at least slight hope that it will be better for the next run in february?
Also many say that the game crashes, because it takes max 3.5 GB of RAM as 32 bit and once it needs more, when loading area with many terraforming changes or big scale fight it just crashes. Is that really the case meaning that we can't hope for some MMO PvP till you make 64 bit client?
- Answer: Exactly those are the main reasons of the most of the crashes. And these are the main reasons why we don't know an exact date of next beta test run because we want to fix those issues first. 64 bit client is almost complete and has passed one of QA iterations. So we expect more stable everything in the next testing wave.
348. The MMO (the countless big open and treeless spaces on the map) highlighted something that was known for quite some time, but was "hidded" in the YO map where there is just no open place for such battles - cavalry and archers rule the battlefield and make the infantry obsolete. Many players don't want to adapt to the new meta as their appeal in the LiF combat was melee which simply isn't suited for the MMO and such melee fights happens very very rarely. Do you consider that a problem? Also is it realistic to expect some kind of either combat effectiveness reduction or economic demand to sustain and field cavalry during wars? Like more expensive warhorses (that need expensive saddle and armor), the need to feed the horses and so on?
- Answer: I think it is too early to say anything certain about such a balance. Archers and cavalry has its weaknesses too. Northern territories are covered with woods, sieges are not really a good place for cavalry, we might boost Combat preparations to make it easier and faster to deploy anti-cavalry pike walls and mantles to cover infantry from archers. But again, it is too early to judge.
Bobik wrote:- Answer: Somewhat accurate. It is quite old and some tweaks were made already
349. Can you show us the up to date one in such case? It's not like we ask for the weather settings or detailed seasons, but for example which servers should provide the highest average output for farming goods on yearly basis when you combine the harvests for all 12 months? "The middle" is kind of too unspecific, isn't it?
- Answer: Of course I will not provide any spoilers
350. Do the trees in the north grow faster then in the south? If yes what are the timeframes and what triggers the growth? For farming that's weather changes as we already know.
- Answer: I've stated it multiple times - weather affects everything: crops, trees, farm animals. How exactly - you should figure out. In case of crops we had some bug that resulted the growth too slow. It should not be the case with animals and trees.
351. Do you plan to make weekly or even daily JHs later during wave 1?
- Answer: We will see. Some schedule needs to be done indeed.