MMO Tests - Interactive FAQ

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Ubaciosamse
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Re: MMO Tests - Interactive FAQ

Post by Ubaciosamse » 26 May 2016, 10:51

47. In the intial wave #0 are both usergroups Alpha tester and Beta Tester(1), will both be able to join or are the beta testers actualy in the wave marked with #1? Description was a bit unclear.

  • Answer: Both groups will be able to join.
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DetCox
 
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Re: MMO Tests - Interactive FAQ

Post by DetCox » 26 May 2016, 11:49

48. Are there/will there be any swamps in the MMO world?

  • Answer: There are swamps already, but not that many. Why asking? :)

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Ubaciosamse
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Re: MMO Tests - Interactive FAQ

Post by Ubaciosamse » 26 May 2016, 13:33

49. Is the current "picture" of the MMO map up to date, because it has been there for quite a while now?

  • Answer: It's mostly up to date. We're making some changes and tuning here and there, and we are planning to update it between waves, but general view will be the same.
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Ubaciosamse
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Re: MMO Tests - Interactive FAQ

Post by Ubaciosamse » 26 May 2016, 13:37

50. There was a speculation that ressources near the spawn city in those nods are actualy very bad, to prevent camping of the city itself by a large group being near, any truth to that?

  • Answer: Players will not be able to extract resources inside and near the city. Outside of the city, resources will be the same as anywhere on that latitude.
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Dennis150984
 
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Re: MMO Tests - Interactive FAQ

Post by Dennis150984 » 26 May 2016, 13:51

where can you see if your a backer?

  • Answer: Original backers have yellow nickname. They have supported us financially before LiF:YO was even an idea.

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Artoria Pendragon
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Re: MMO Tests - Interactive FAQ

Post by Artoria Pendragon » 26 May 2016, 13:55

51.you mean you dev will build up sevral servers for different region, but not one world server (like EVE)?

  • Answer: Right now we're going to have only one European server, at least for Wave 0 and Wave 1. Later on, we will probably create one regional server for each region to combat ping issues for players in those regions.

    EVE online is a point and click type of the game, where there is almost no collisions between anything and with target based combat. In our case, players constantly collide with everything around them, with no-target combat, players, horses, terraforming, buildings and all that stuff. Because of that, we will not be able to support as many players as in EVE. Although, we will prevent IP filtering/blocks on regional servers, so everyone, for instance from NA servers will be free to play on EU servers, and so on.
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Sioyth
 
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Re: MMO Tests - Interactive FAQ

Post by Sioyth » 26 May 2016, 17:18

I just wanna say the devs of this game congratz, you guys are awesome :D


Mjbellande
 
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Re: MMO Tests - Interactive FAQ

Post by Mjbellande » 26 May 2016, 17:42

Keep it up Devs!!

Edit: By linking steam to this websites account, would that tell me my status of funding? Or is there another verification of backing method?

  • Answer: If you don't have yellow name on forums, you're not a backer :(


Intervention
 
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Re: MMO Tests - Interactive FAQ

Post by Intervention » 26 May 2016, 18:01

Sounds awesome, But I'm not sure what Phase of the beta I will be able to participate in, if it is wave 0 1 2 3 etc, i really have no idea :(

  • Answer: If you own LiF:YO, then you will be able to participate in wave #2.


Heinrich_von_Leipa
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Re: MMO Tests - Interactive FAQ

Post by Heinrich_von_Leipa » 26 May 2016, 18:07

52.
In Qestion 15 you state that the new season / weather effects will be different in each of the climate zones I remember from playing the MMO alpha. Will there also be temperature effects within these climate zones, so that one has to adjust clothing, etc. to these climate zones?

  • Answer: Nope. We might introduce temperature effects sometime later, but not during early beta waves.

53.
Will the character races have differences correlating with these climate zones, beyond different starting stats?

  • Answer: Nope, not on early beta stages.


Lucasrodrigues
 
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Re: MMO Tests - Interactive FAQ

Post by Lucasrodrigues » 26 May 2016, 18:12

54. What are your troughts about a South American server (localized in Brazil probably)?

  • Answer: We are considering that, but as explained in previous questions about regional servers, that won't be done in early beta stages.

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Hallegra
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Re: MMO Tests - Interactive FAQ

Post by Hallegra » 26 May 2016, 18:15

55. You've mentioned alpha/beta testers many times for the MMO Beta selection process. Where do users who took part in the steam alpha early access fall?

  • Answer: Steam EA was for LiF:YO, not MMO. And owners of LiF:YO will be able to participate in wave #2 of MMO tests.

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Laertes
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Re: MMO Tests - Interactive FAQ

Post by Laertes » 26 May 2016, 18:32

56. Are there any plans to publish some kind of roadmap for each # that gives an idea about current state and progress of those tests to us poor dirty grey Players?

  • Answer: That is a good idea and we've considered it. We will do it once we'll see how beta tests are going, so we can plan our future development with a more precision. ;)
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Ninjanomnom
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Re: MMO Tests - Interactive FAQ

Post by Ninjanomnom » 27 May 2016, 00:57

I notice the final wave of the tests has quite a long duration (0.5 - One year).

57. What's going on during this wave that would take so long to test? Or is this a generous estimation so all the major bugs can be caught before release?

  • Answer: Bug testing, connectivity testing, testing old and new features, balancing, tweaking etc. A lot of stuff is going on during the tests.

58. Given the longer time of the final test, I can almost guarantee there will be complaints about the map reset at the end of it. Any thoughts on that?

  • Answer: We want all players to have equal chances at the beginning. It wouldn't be much fun for new players to struggle with giant kingdoms already risen during beta testing and stomping on them since the release. Surely the majority of the testers understand that and are prepared ;)


Dannan
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Re: MMO Tests - Interactive FAQ

Post by Dannan » 27 May 2016, 04:35

59. What are the plans for further Character customisation? Will more faces, hair colours, styles, skin tones become available? Is there any plans to be able to customise body shape (height, weight, etc)?

  • Answer: There probably will be. But nothing certain atm, and we're focusing on more important features right now.

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Artoria Pendragon
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Re: MMO Tests - Interactive FAQ

Post by Artoria Pendragon » 27 May 2016, 15:33

60.could you balance the male and female 's model,for some time female are more advantage than male ,for examle,female model can get into narrow place such as some tunnel while male doesnt . and so did in combat that female 's model have less chance to be hitten than male .its unfair in some sort of way.
i suggest to increase male gemder more hp and more strengh instead of being stuck.
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Unbeugsam
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Re: MMO Tests - Interactive FAQ

Post by Unbeugsam » 27 May 2016, 15:49

Hallegra wrote:55. You've mentioned alpha/beta testers many times for the MMO Beta selection process. Where do users who took part in the steam alpha early access fall?

  • Answer: Steam EA was for LiF:YO, not MMO. And owners of LiF:YO will be able to participate in wave #2 of MMO tests.



That's the worst that could you tell her .

Since April we all wait for the MMO .
And now we should wait another several months on the open beta ?

That can not be serious !

I am really angry !

We had bought all an Early - Alpha Acces Game time .

And now you notice that there are two different games actually .
Or should I say , " buyer " ?

This is anything but fair !


SheppyNaught
 
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Re: MMO Tests - Interactive FAQ

Post by SheppyNaught » 27 May 2016, 16:24

Not all that good with question asking, hell i read another MMO fourm back that was back in 2012 and their was some decent questions on there that i thought was cool

Ill try my best to give you as simple questions as I can in categories

Guilds, diplomacy

1) will there be a need for a kindoms and such to forge trade agreements for certain resources that they otherwise don't have/ or to far to get without the risk of raiders or thieves alike.

  • Answer: There will be no game controlled trade agreements. Everything has to be run by players.


2) Within a tile, how many people can settle down and make their own villages and castles and such. Can a bigger kindom within that tile, have the ability to kind of "reunite" as it were, those villages and other clans on the same tile to form a country, or in times of war call upon them.

3) will there be tributes? IE if you dominate a guild on one of the tiles you also reside on, instead of being barbaric and burning their stuff and murdering them, do we have the power to make them pay tribute towards us (money, resources) ext?

4) lets say A country was formed in a tile from all the wars that went on in that tile, and an adjacent tile delclared war on the other tile, is it possible to have battles like this? IE sending out raiding parties to ruin there resources, stock, or hell even perswuade some of their tributes or followers to rebel against them.

  • Not related to beta testing.

Naval warfare:

1) Can we expect naval warfare?

2) If so, what kind of ships can we build?

3) would there be possiblites of port assultes? IE landing ships on a village that resides near water and raiding them, then boarding your ships with loot and going off ( basically can we be vikings?)

  • Not related to beta testing.

Trade:

1) If there is a chance of naval warfare? can we also expect to see naval transports and trade across the ocean, which then opens up the possiability for pirates alike.

2) will the even be a point for trade?

land battles:

1) will there be open PvP?

2) how will sieges work?

  • Not related to beta testing.

That's all for now! I can't really think of anything else at the moment.

Thank you for taking the time to respond to my post, just know that I appreciate the time you take to respond to me :)

I look forward to hearing you!

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Hallegra
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Re: MMO Tests - Interactive FAQ

Post by Hallegra » 27 May 2016, 16:40

61: As a followup to question 55, will steam users who took part in the early access version of LIFYO receive any benefits or difference in the LIF MMO beyond someone who bought the game after its official release?

  • Answer: Only benefit for LiF:YO owners will be access to beta testing wave #2.


Grimmy347
 
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Re: MMO Tests - Interactive FAQ

Post by Grimmy347 » 27 May 2016, 17:06

How do you get in on beta testing?


Unbeaten
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Re: MMO Tests - Interactive FAQ

Post by Unbeaten » 27 May 2016, 17:17

I just want to say the responsiveness and activity of this thread from both the community and developers has been awesome. I have answered many questions I had, and some I had not thought to ask.

I do want to ask that people read through each question they are even numbered. The further we go the more repeat questions we get. The most constant repeat is when do I get in, what phase am I? this has been posted on the news section of the website and been answered multiple times here. Most of us wont be in for a undetermined amount of time, 3-6 months is my guess. You either did not support the game before it was a game on Indie GoGo (Gold forum name). Or didn't play along side the developers and have been granted access by Bobik himself as a special (blue (best tester name)).

Thanks everyone. :beer:


Unbeaten
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Re: MMO Tests - Interactive FAQ

Post by Unbeaten » 27 May 2016, 17:26

63. How will issues that Admins had to routinely clean up be handled? I.E bugged teraforming under walls, bugged tubs, bugged anything that break game mechanics.

  • Answer: We will have a GM team that will help to solve such issues. Also, we are planninng to fix bugs that cause such broken behaviour sometime later in beta.

64. How will illegal base building be handled? Well for us it was considered so, what is to stop me from building a base without gatehouses and using teleport to get inside? What is to stop people from all the forms of wall jumping making walls pretty useless all together?

  • Answer: We're sure that once we will implement animals to pull carts, such illegal buildings will not work. Other means of wall jumping will not work on an enemy claim. (there will be no JH, only official wars and such).

65. Leads me to is Gravity enabled?

  • Answer: Probably 1 meter offset max.

66. Will there be a in game reporting function for both bugs, cheats, exploits or anything else we may need to quickly contact a GM for? Lucky I am always recording all of my gameplay to a external.

  • Answer: Yes, there will be.

67. Will you be able to claim valuable resources, say if an alliance took all of the clay in the north or all of the map somehow, it seems somewhat unrealistic you couldnt attempt to sneak in and steal some at night. I mean you could during JH I suppose but what will be the MMO's take on claiming resources?

  • Answer: FFA (free for all) if SOMEHOW some entity will be able to block all the clay on map - then they did a good job and have all the rights to reap results. Life IS Feudal. ;)


KiroElmarok
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Re: MMO Tests - Interactive FAQ

Post by KiroElmarok » 27 May 2016, 18:23

68. Any plans on doing independent backer packages for us to purchase now? Or is LiF:YO currently the only way?

  • Answer: Stay tuned for some news.

69. Ships for testing at anypoint?

  • Answer: Not likely.

MMO HYPE! :beer:
Last edited by KiroElmarok on 31 May 2016, 12:02, edited 1 time in total.


Gwenhyfar
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Re: MMO Tests - Interactive FAQ

Post by Gwenhyfar » 27 May 2016, 21:55

70. Could you further explain the roles of the official GMs?

  • Answer: Players support of all means. Fixing bug related problems. Organization of a server-wide events etc.


Everet
 
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Re: MMO Tests - Interactive FAQ

Post by Everet » 27 May 2016, 23:14

71. Are thinking of putting a local server time so that it can not change the day / night cycle changing your own local time?(highly needed in Your Own aswell) :evil:

  • Answer: We have such plans, yes. ;)

72. Are you thinking of changing the distance of the grass for several kinds of low medium and high quality?

this is so that the distance grass 0.0 is not a plus for those who want to enjoy a good graphic look in the game. :bad:

  • Answer: That can be tweaked manually. Not entirely sure what you mean though.

73. you have thought of combat when the state of combat at some point that if you hit someone the result is that just pierce the enemy without damage result? :angel:

  • Answer: We're working on fixing that. Sometimes result of such behaviour is a lag (victim is not actually here where you see him). In some cases it's some elusive bug we're tracking right now.

¡Waiting for the 2nd Wave!

I hope it lasts 2 months at most [0 and 1 waves] Have luck developers! :Bravo:


See you into the MMO! :beer:

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Cattoaster
 
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Re: MMO Tests - Interactive FAQ

Post by Cattoaster » 28 May 2016, 07:17

74. Testing server stability: Do you plan to migrate with a large number of testers from one server node to another.
(Remembering a 30-man group walking from one tile to another in YO:Own back in NoV '14 -- a long time ago. It was awesome, but a bit laggy :D )

  • Answer: That's where you (players) will help us ;)

75. Do you plan to spawn a large number of animals for further server stability testings? How much animals can we expect per server node?

  • Answer: Yup, perhaps in some kind of event (Natives invasion ;) )

76. Will animals be able to roam between server nodes?

  • Answer: Probably not.

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Un1ver5al
 
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Re: MMO Tests - Interactive FAQ

Post by Un1ver5al » 28 May 2016, 08:49

Thanks for taking the time to do this Q&A.

If there's a thread somewhere talking about this kind of thing already then my apologies for going over old ground. That said,

77. If I'm standing on one edge of a node, and fire an arrow across the border into another node, how will that be handled? Is there a "crossover border zone" that blends the activities for a small area? Also is view distance and player activity rendered across zones or will you be introducing geographical features to streamline the players transitions between the map nodes?

  • Answer: It is already implemented and working. You will see it by yourself relatively soon ;)


Dannan
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Re: MMO Tests - Interactive FAQ

Post by Dannan » 28 May 2016, 21:09

78. In YO player first names had to be unique, will this also be the case in the MMO? If not, will uniqueness be established by a combination of player first and last names?

  • Answer: First name will have to be unique. Family name - not

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Khan-
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Re: MMO Tests - Interactive FAQ

Post by Khan- » 28 May 2016, 22:25

79. What do you plan for the CBT criminals ? will we be able to delete and create our character as much as we want and then being forever able to kill on sight; because the plan for the released game doesn't really permit it without buying again the character and then, giving some kind of punishment

  • Answer:We will consider that. If we will see a huge gank fest arising accross beta testers, we will enforce one character rule.

80. Will the cash shop design is planned for the CBT ? with virtual money/tokens and then having the first views of the cash shop and cosmetics ?

  • Answer: Not on the first waves for sure. Probably on later ones.
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Reallight
 
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Re: MMO Tests - Interactive FAQ

Post by Reallight » 28 May 2016, 23:26

81. Will be any new cultur buildings?
for example if i build in a desert terrain a city, may i build some new buildings like "arabic" style? :pardon:

  • Answer: Probably later, yes. We have such plans.

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