MMO Tests - Interactive FAQ

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TimKing
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Re: MMO Tests - Interactive FAQ

Post by TimKing » 29 May 2016, 01:06

82. Will there be any new buildings like a Church or a Tailor shop or different styles of houses ?

  • Answer: Same as above (Q 81)

83. Will there be a "Wall Torch" something you could place against the wall in the house or keep to light it up?

  • Answer: Nope, that is too much of a complex mechanics for a MMO scale.


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Re: MMO Tests - Interactive FAQ

Post by Mrwollin » 29 May 2016, 05:27

So I bought this game December 20th, 2014. What exactly is considered early adopter for the MMO, because I never made a forums account until today so I doubt I am fancy gold named

  • Answer: You are eligible for wave #2 as an owner of LiF:YO.

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Re: MMO Tests - Interactive FAQ

Post by Khan- » 29 May 2016, 08:05

Mrwollin wrote:So I bought this game December 20th, 2014. What exactly is considered early adopter for the MMO, because I never made a forums account until today so I doubt I am fancy gold named


I can answer you before Bobik, as he already answered it before in this topic, buying LiF:YO Early access doesn't make you eligible for the #0 and #1, but for the #2 yes
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Re: MMO Tests - Interactive FAQ

Post by Hotshot25120 » 30 May 2016, 22:30

Thanks

Arrakis09 wrote:Hey folks! :)

Closed Beta is just behind the door, and this is interactive FAQ is where you can ask your questions regarding only MMO tests. For questions regarding game itself, see this MMO interactive FAQ. ;)

    Note: This thread is ONLY for questions about MMO Tests, not the game!

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Re: MMO Tests - Interactive FAQ

Post by antonio70 » 31 May 2016, 10:56

Do you plan to add more maps to Life is Feudal YO from MMO servers? Or add new maps other way like generator or editor of maps? :)

  • Not related to beta testing.

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Re: MMO Tests - Interactive FAQ

Post by Azzerhoden » 31 May 2016, 14:26

84. What other server settings (besides skill cap) will be different for the first round of testing (hours in a day, extraction amount, other).

  • Answer: There is no final decision in that matter yet.
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Re: MMO Tests - Interactive FAQ

Post by Ubaciosamse » 31 May 2016, 14:39

85. What is the current status of the initial tests by the studio? And what is a crude speculation of when we can expect the #0 wave to hit?

  • Answer: Still in progress. Hopefully we will be able to start Wave #0 this Friday.
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Re: MMO Tests - Interactive FAQ

Post by Khan- » 31 May 2016, 14:55

Unbeaten wrote:65. Leads me to is Gravity enabled?

  • Answer: Probably 1 meter offset max.



86. hmmmm, what about trophies, paintings and other decorative stuff ? I experience a YO server with 1m height limitation and we were not able to display them correctly

  • Answer: Maybe we will make some kind of exclusion for decorative, noncolidable objects that are used for aesthetic purposes only.
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Khan-
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Re: MMO Tests - Interactive FAQ

Post by Khan- » 31 May 2016, 18:26

87. Do you still plan to remove global chat, and then, no global chat for the CBT ? Will the friend system and advanced guild system available at beta launch ?

  • Answer: We will probably leave it for first beta waves for easier overall communication. Friends system will be implemented in later stages. Question about guild system was answered before.

88. Is the payer for homecoming still here ? I remember it was maybe planned to remove it for the MMO, or decreasing its power to only one node ? (I don't hope so, like the global chat, these 2 features shouldn't be in the MMO)

  • Answer: Homecoming will still be there. We will see how it will work in MMO and will nerf it if we see it is necessary.
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Azzerhoden
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Re: MMO Tests - Interactive FAQ

Post by Azzerhoden » 01 Jun 2016, 17:02

Azzerhoden wrote:84. What other server settings (besides skill cap) will be different for the first round of testing (hours in a day, extraction amount, other).

  • Answer: There is no final decision in that matter yet.

Let me request the following then:

Existing defaults for phase 1 to test basic server functionality.

Phase 2- skill set cap at 400, day cycle at 6 hours. The later means crops will take 2 real days to grow. This made for some interesting changes on our latest server, and I'd like to see it applied on a larger scale.
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Skywalker75
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Re: MMO Tests - Interactive FAQ

Post by Skywalker75 » 01 Jun 2016, 19:29

OMG what an awesome information :D Cant wait to test on MMO Servers.

Great work so far :) :beer:


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Re: MMO Tests - Interactive FAQ

Post by SpankerShim » 02 Jun 2016, 00:57

Pretty cool


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Re: MMO Tests - Interactive FAQ

Post by Exden » 02 Jun 2016, 14:02

89) Will LiF:MMO minimum/recommended system requirements be similar to LiF:YO? Could you make en estimation based on LiF:YO?

  • Answer: We expect them to be roughly the same. But you might want a bit better video card to perform better in massive encounters.


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Re: MMO Tests - Interactive FAQ

Post by Gonfishin8 » 02 Jun 2016, 15:56

Can't wait for this game to come out fully. Looking forward to MMO. :Yahoo!:

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Diablo1903
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Re: MMO Tests - Interactive FAQ

Post by Diablo1903 » 03 Jun 2016, 05:16

90. So we can already rotate the x/y axis, in the mmo will we be able to rotate objects on the z axis? For example, to stand logs straight up instead of laying down.

  • Answer: Probably not. That is not in our plans so far.

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Stormsblade
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Re: MMO Tests - Interactive FAQ

Post by Stormsblade » 03 Jun 2016, 15:03

91. Still plan to release today?

  • Answer: Unfortunately no. Next week 99.99%. We will make an announcement on that matter later today.

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Re: MMO Tests - Interactive FAQ

Post by Stormsblade » 03 Jun 2016, 21:50

92. What is this in your new office? Is it a gas valve, or faucet, over a ventilation shaft?

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93. Which of you is the Austin Powers fan? :ROFL:

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Last edited by Stormsblade on 07 Jun 2016, 19:59, edited 1 time in total.

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Re: MMO Tests - Interactive FAQ

Post by Khan- » 04 Jun 2016, 20:39

94. It is more a suggestion than a question : do you plan the possibility to change our character soon after (within 30min) the creation (in the MMO) if the player made a mistake and wish to change the name, a letter or simply hair colour ?

  • Answer: We will provide some kind of paid service to edit your character once in a while.
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Re: MMO Tests - Interactive FAQ

Post by Darkoden » 05 Jun 2016, 20:35

hello all love the game so far hope the mmo turns out awesome as it has taken a long time to get here


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Re: MMO Tests - Interactive FAQ

Post by Katierouu » 06 Jun 2016, 13:09

95. Seeing as the map is made up of server nodes, will you in the future be able to seamlessly add onto the current map? So lets say you get boats working perfectly and you wanted to do a massive expansion is it possible to just add 3 - 4 blocks of ocean maybe with islands, then another continent?

  • Answer: Certainly yes! That is our initial plan all time long ;)


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Re: MMO Tests - Interactive FAQ

Post by Kapustin_Yar » 06 Jun 2016, 14:02

96. Can we get a sneak peek of the Beta? I wouldn't mind a small tour of the new continent and see what changed visually. I'm sure most areas are complete enough to give us a glance. After all, I'm a bit disappointed that as a "normal" LiF user I'll have to wait months to be playing it myself.

  • Answer: There is no NDA so people will post videos and screenshots from closed tests, and there surely will be some streamers as well. ;)

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Re: MMO Tests - Interactive FAQ

Post by Khan- » 06 Jun 2016, 15:39

97. Will you let people mod the MMO ? or things will be restricted ?

  • Answer: Client side mods will be allowed, but moderated by us.
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Re: MMO Tests - Interactive FAQ

Post by Karabas » 06 Jun 2016, 23:00

Khan-Bjornsen wrote:97. Will you let people mod the MMO ? or things will be restricted ?

  • Answer: Client side mods will be allowed, but moderated by us.
:Yahoo!: cant image how to play without numbered herbs :beer:
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Re: MMO Tests - Interactive FAQ

Post by Khan- » 07 Jun 2016, 08:22

98. IF you'll sell cosmetic items in the cash shop, what will happen when people will die with bought stuff on, will the cash shop cosmetic items will be bound or will they be full loot too ?

  • Answer: They will be bound to account.
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Re: MMO Tests - Interactive FAQ

Post by Lakefisher1 » 07 Jun 2016, 10:03

What will the additional eligibility requirement be for Beta Wave 1?

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Re: MMO Tests - Interactive FAQ

Post by Khan- » 07 Jun 2016, 13:46

99. What will happen if we disconnect on a node, and when we try to reconnect, this node is offline for maintenance/crash or whatever ?

  • Answer: You will not be able to join with that character on a crashed node. You will have to create a new one or wait. So the Golden rule #1 of an alpha/beta LiF tester - once you've created a character run away like from fire from 25th server node :)

100. What will happen if a player is disconnected for any reason from an instanced battleground ?

  • Answer: He will have some time to reconnect and if he fails - he will be counted as a deserter in the battle results.

(I'm aware our questions are more about the MMO final release and no more CBT :D :Yahoo!: but, hey, we are so hyped :D thanks again)
Last edited by Khan- on 07 Jun 2016, 16:51, edited 1 time in total.
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Re: MMO Tests - Interactive FAQ

Post by Cattoaster » 07 Jun 2016, 14:18

101. Do you plan to use a special subforum for MMO related maintenance announcements / hotfixes and patches?

  • Answer: Probably yes.

102. Could you estimate a regular maintenance time? In my view, a regular maintenance time for the MMO Test, based on player feedback, would be a good thing and it might not need to use every day or week.

  • Answer: An hour or so daily. You can expect such maintenance to appear more often at the beginning of tests with decreasing frequency at later beta stages.


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Re: MMO Tests - Interactive FAQ

Post by Solo_Kamen » 07 Jun 2016, 17:37

[new on forum but bought BETA version long time ago]
Hi

Is there/will somwhere be some place where we can see early MMO footage or screenshots?

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Khan-
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Re: MMO Tests - Interactive FAQ

Post by Khan- » 07 Jun 2016, 17:44

Solo_Kamen wrote:[new on forum but bought BETA version long time ago]
Hi

Is there/will somwhere be some place where we can see early MMO footage or screenshots?


already answered twice, there is no NDA, then, everywhere who people will stream/post pics/videos, youtube, twitch etc
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Re: MMO Tests - Interactive FAQ

Post by Karabas » 07 Jun 2016, 18:05

103. any plans to improve/rework wild animal collision models or AI ? to prevent them to pass through walls and buildings..... i am dreaming about a castle with a lot of bears and wolfs between 2 circles of walls :evil: =))))
am opening the outer gates..... and my pack is raping my enemies :evil:

  • Answer: We are working on improving animal AI.
Last edited by Karabas on 08 Jun 2016, 16:19, edited 1 time in total.
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