Modding Guide: Part One

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LadyCaticornx3
 
Posts: 2
Joined: 01 Dec 2015, 13:57

Re: Modding Guide: Part One

Post by LadyCaticornx3 » 21 Dec 2015, 04:55

Maegfaer wrote:
Officinale wrote:What do I need to set to be able to flatten paved roads on my server?


Extract the attached ZIP in /scripts/server/ on the server-side

On the client-side, edit the file /scripts/cm_substances.cs and find the StoneRoad entry (should be the last one). Change canBeShaped = 0 to canBeShaped = 1

In /data/skill_types.xml (both server and client side), add substance 177 to all the appropriate terraforming (flatten etc) abilities.


The attachment is no longer available to download. :(


Halvdal
 
Posts: 107
Joined: 20 Jan 2016, 13:36

Re: Modding Guide: Part One

Post by Halvdal » 10 Apr 2016, 01:07

Can anyone please upload the attachment file with the modified file? That would be very nice.

:cry:


Funboy
 
Posts: 6
Joined: 30 Aug 2014, 01:58
Location: Italy

Re: Modding Guide: Part One

Post by Funboy » 11 Jun 2016, 07:44

Hi, I want to completely remove the skills to craft poison, or better to hinibite the use the poison from my server , with the aim of making the most spectacular and longest fights.

There are also willing to disable the entire class of alchemy to do so .
You know show me how to do?

maybe acting on this part of skill_types.xml :

<ID>15</ID>
<Name>Alchemy</Name>
<Parent>14</Parent>
<Group>1</Group>
<PrimaryStat>Int</PrimaryStat>
<SecondaryStat>Agi</SecondaryStat>
<Icon>art\2D\skills\Alchemy.png</Icon>
<UnknownIcon>art\2D\skills\Alchemy_u.png</UnknownIcon>
<Passive>184</Passive>
<DescLvl0>185</DescLvl0>
<DescLvl30>186</DescLvl30>
<DescLvl60>187</DescLvl60>
<DescLvl90>188</DescLvl90>
<DescLvl100>189</DescLvl100>
<MasterMessageID>518</MasterMessageID>
<GMMessageID>519</GMMessageID>
<skill_mult>1</skill_mult>
<abilities>
<ability lvl="0" name="Mix a Cocktail" id="59">
<duration const="">2</duration>
<chance>0.1</chance>
<ability_skill_mult>1000</ability_skill_mult>
<entities>
<entity type="unmovable_obj">
<ent_reqs>
<ent_req type="state">complete</ent_req>
<ent_req type="object_type_id">140 519</ent_req>
<ent_req type="claim" intruder="jh_only"></ent_req>
</ent_reqs>
</entity>
<entity type="movable_obj">
<ent_reqs>
<ent_req type="state">complete</ent_req>
<ent_req type="object_type_id">109</ent_req>
<ent_req type="claim" intruder="jh_only"></ent_req>
</ent_reqs>
</entity>
</entities>
<requirements>
</requirements>
<results>
<animation>perform</animation>
<sound>player_perform</sound>
<sstam_spent>10</sstam_spent>
</results>
</ability>

can i change the
<ability lvl="0" name="Mix a Cocktail" id="59">
to
<ability lvl="101" name="Mix a Cocktail" id="59">

?
Image


Diegobh
 
Posts: 16
Joined: 25 Jul 2015, 00:27

Re: Modding Guide: Part One

Post by Diegobh » 18 Feb 2018, 03:15

Maegfaer wrote:.


Good night!

Could you help me, please?

Where could i change the fuel time consumption on forges, klin, forge and anvril, cooking pot, camp fire and all, please?

Someway it's using the fuel too much fast. I don't knew the reason, but im using too materials to create a few things.

I can't find where change it.

Thank you very much :D


Black_JackFW95
True Believer
 
Posts: 1
Joined: 09 Jun 2016, 20:47

Re: Modding Guide: Part One

Post by Black_JackFW95 » 16 Jul 2020, 15:41

Hi,

i would like to change the max. Skill level for the Training Dummy and the Archery Target, from 60 to 100

And i want to change the Stacksize from Throwing Knife, Throwing Spear and Throwing Axe from 3 or 5 to 10.

Can someone help me?

It would be very nice
Thanks in advance

Black_JackFW95


Kbw.bamberg
 
Posts: 1
Joined: 26 Oct 2020, 14:08

Re: Modding Guide: Part One

Post by Kbw.bamberg » 26 Oct 2020, 14:25

Hey,

How can i edit the owner timer on horsecarts and other mounts?
Where i must search and how its called exactly?
Thanks anyways!

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