Moderately quick fix patch with moderate amount of content (0.5.1.0)

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Arrakis
 
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Moderately quick fix patch with moderate amount of content (0.5.1.0)

Post by Arrakis » 11 Jun 2015, 15:03

This patch is mostly devoted to fixing several old and new bugs in Life is Feudal. We have also implemented collision detection of your hands with your victim - so if you swing your two-handed sword against your enemy at a point blank range, you will hit them slightly with your hands, rather than missing completely and performing a full swing into nothing. Clinching some two-handed weaponry is a more viable tactic now ;)

Patch notes (ver. 0.5.1.0):
    New features:
  • Added player arm hit detection system that works while performing swings with any weapons
  • Added beehives mechanics. Honey can now be extracted from beehives every morning. More about beehives: http://lifeisfeudal.gamepedia.com/Beehive(new)
  • Implemented mead alcohol production
  • Repair ability no longer decreases Maximum durability of buildings and objects
  • Any 2 handed pole weapon can now be disarmed with unarmed combat
  • Changed camera behavior on horses, on foot and in “overlook mode” (hold V)

    Bug fixes:
  • Provided a fix for random crashes while connecting and loading other worlds
  • Fixed bleeding wounds blood loss speed to more adequate levels
  • Horses should properly execute walking and running animations now
  • Fixed client crash related with invitation to guild
  • Horse sounds should no longer loop after its death

More horse related bugfixes and features are incoming!

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