We all know what'll follow after that title. More or less, Lancers became almost absolete in many fields and terrains. As if the Terrain and the 0.70 slope blocking you, stamina loss while spurring and ways to counter lancers after the HP nerf were not enough, it was decided that Naptha should dismount Cavalry - even if stationary - and deal HUGE damage on both Horse and rider alike.
Naptha realism is good, but we are speaking about a piece of clay that has 4 naptha in it and can kill off a horse that is actually expensive to make, just by training 90 Slinger - a First Tier skill trained with the easiest armor and just by going afk. Is this not a bit of unbalanced?
Do not misunderstand me, lancers SHOULD have a counter, since they were op before. Making naptha op instead - it's a no no.
My suggestion is that, Naptha should go to 90 Ranger, Be 2x more expensive to make and deal less damage on infantry. And, ofc, disable it being an anti cav wep, or at least enable it only to work when a lancer charges head on above 4 speed ticks.
Instead, what the game needs is use for the Guard tree: Partisan should be made in it's original reach (Which was 50% more at least) and slightly more damage.
Now on another topic, Poisons. An unrealistic, unbalanced and Economically broken weapon. Poison should :
1) Be used by only 1 kind of 1H weapon that is designed specifically for poison (Since you do not coat the blade but insert it inside a metal tube inside the blade)
2) Be only appliable by Stabbing
3) Be impossible to revert if antidote is not taken BEFORE the hit
4) Increase the time death takes by poison
I think that most open world or IB engagements show us how Op naptha is at a point where 1 in 5 use it. Same with poison. The above would at least balance those weapons to where they normally should be. Thoughts?