New Barter system and more stability while creating Your Own world (0.8.0.6)

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Arrakis
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New Barter system and more stability while creating Your Own world (0.8.0.6)

Post by Arrakis » 06 Oct 2015, 16:13

We have completely reworked the mechanism of local world creation and hosting. You should not notice much of a difference, but, hopefully, there will be more stability while performing the task.
Thanks to significant help from BasilMod’s author, we have included a barter system (player to player) into our official build.
We had also SIGNIFICANTLY reworked skill progression formula towards planned concept of fast 30, 60 lvl progression, normal 90 lvl progression and INSANELY hard progression to 100 lvl of a skill. Make sure that you have altered your server skill multipliers accordingly. Enjoy!

Patch notes (ver. 0.8.0.6):

New features and tweaks:
  • Reworked local server start mechanism completely. You should encounter minimal problems if any at all while performing this action. If you still experience problems while starting local world, please do not hesitate to send a report, when you’re prompted to do so.
  • Implemented a player to player direct trading(barter) system. Kudos to Basil!
  • Boosted armor to be more effective against certain types of damage and be slightly more vulnerable against other types
  • First and 3rd person view cameras should act properly now and avoid “inside mesh” rendering
  • Reworked the skill progression formula towards planned concept of fast 30, 60 lvl progression, normal 90 lvl progression and INSANELY hard progression to 100 lvl of a skill. We will observe your feedback along with server side logs to tune that formula more precisely at a later stage
  • Many melee weapons have been rebalanced
  • Poisons and poisoned weapons nerfed significantly
  • Empty bottles should stay in your Inventory after drinking a cocktail
  • ‘Pour on the ground’ can now be done without a shovel, but it will take 50% more time
  • Amount of crop yields has been doubled
  • Added straw as an edible food in stables, removed taproot as an edible in stables. Lowered the amount of apples on trees. Added some new random player spawn points to decrease the possibility of spawning in the same spot.
  • Non-tunneling terraforming actions are now available on claims during JH
  • Create campfire - Create camp, ability renamed, new possibilities added
  • Updated probability of finding wild plants
  • Decreased growth of oak and pine trees
  • Lowered probability of snares catching hares and grouses. We plan to fix/boost in coop breeding speed of rabbits and chickens to compensate that.

Bug fixes:
  • Ranged weaponry now properly loses durability in combat
  • You should no longer be able to shoot through thin walls and that also should fix pike attack damage detection
  • maxHeight for movable objects now works properly inside houses and other buildings
  • Hand of Boris and Hand of Ilias should no longer appear in your inventory while increasing/decreasing Unarmed Mastery skill
  • You can interact with dead animals on the shore now
  • You can no longer bless yourself
  • Localized voice over sounds should work properly now
  • Ranged weapons now drain stamina properly
  • Multiple shield blocking related fixes
  • Torches now deal damage to claimed buildings inside claims, while JH is active
  • Added short timeouts to most actions, to avoid spamming on server side and other clients
  • You can no longer shoot, if you don’t have ammo
  • Gamepad developer binds were removed
  • Character health is no longer 100/100 when connecting and should show a correct values


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