LiF MMO Interactive Map

Want to learn or teach others some of the finer details of Life is Feudal? This section is for the game guides, tutorials and FAQ's.
User avatar
Saxxon
 
Posts: 327
Joined: 09 Mar 2014, 20:38

Re: Life is Feudal Interactive Map

Post by Saxxon » 02 Apr 2014, 14:36

You need a standalone exe.

No offense, but I don't do exe. files that connect to the internet.


Telakh
Alpha Tester
 
Posts: 688
Joined: 06 Oct 2011, 04:59
Location: Two steps from Hell

Re: Life is Feudal Interactive Map

Post by Telakh » 03 Apr 2014, 03:43

No offence taken. I would guarantee if my word was worth something here. But at least I can answer your questons.

Thing is that:
1 - I don't know a free php scripter who could make a web service
2 - Does anyone have any idea how big and heavy the map is? And how should it then be updated in standalone?
3 - Currently it works and it works fine despite the efforts of those guys who tried to hack the server. :beer:
4 - We are planning to develep the project further by implementing additional modules like auction for example.

PS. Updated to 1.0.2
Fixed minor bugs.
ImageYou are entering    Time ParadoxImage


Divayith
Alpha Tester
 
Posts: 4
Joined: 07 Aug 2011, 19:40

Re: Life is Feudal Interactive Map

Post by Divayith » 10 Apr 2014, 09:48

Absolutely excellent!

Thank you Telakh and Time Paradox!


Telakh
Alpha Tester
 
Posts: 688
Joined: 06 Oct 2011, 04:59
Location: Two steps from Hell

Re: Life is Feudal Interactive Map

Post by Telakh » 10 Apr 2014, 12:40

Enjoy! And you are welcome.

We have registered a single error that could have resulted in tiles download failure. It looks like a black window with no map in it. Apologise for the possible inconvenent. Haven't figured out the reason and didn't manage to reproduce it, so please message me if something like this ever happens.

_____________________________________________________________________________________
Added » 15 Apr 2014, 08:15

Current version: 1.0.3

Coordinates has been changed to meters. 2 meters for 1 ingame tile.
This way it should be easier to refer coordinates to a specific grid square.

Fixed minor bug with zoom value on program start.


Error mentioned above has been localised and fixed on server. Should not cause any troulbles anymore.
More features to be announced later. ;)

_____________________________________________________________________________________
Added » 15 Apr 2014, 13:55

Current version: 1.0.5
Fixed bug with manual coordinates input.

Fixed another server issue.

Image
Last edited by Telakh on 15 Apr 2014, 13:41, edited 2 times in total.
ImageYou are entering    Time ParadoxImage

User avatar
Arrakis
 
Posts: 5453
Joined: 25 Oct 2013, 14:11
Location: Space

Re: Life is Feudal Interactive Map

Post by Arrakis » 15 Apr 2014, 13:00

I am pretty much unable to use it as my antivirus is yelling that this application is pure evil. I can't even shut down it's process anyhow atm, so I will be forced to restart my PC. I will not use it again.


Telakh
Alpha Tester
 
Posts: 688
Joined: 06 Oct 2011, 04:59
Location: Two steps from Hell

Re: Life is Feudal Interactive Map

Post by Telakh » 15 Apr 2014, 13:28

Sure thing you can't do anthing with a process if it is paralysed by the antivirus.

Since the map doesn't even connect to the server, it is either your OS, your Antivirus or you lack the knowledge how antivirus behaves with your system which is most obvious since you call it "pure evil" and the primitive process had forced you to restart the system :beer:

As I have said, it only requests the map tiles from the server. Yes, it is an outgoing connection though it is minimised to simple requests which can be easily monitored. The program itself does not need any access but to the markers.xml file in the same folder. Hope it can help to set it up if you are still insterested.
PS. Make sure you have the latest version.
ImageYou are entering    Time ParadoxImage

User avatar
Arrakis
 
Posts: 5453
Joined: 25 Oct 2013, 14:11
Location: Space

Re: Life is Feudal Interactive Map

Post by Arrakis » 15 Apr 2014, 14:15

Well it does work kinda, though I am getting some suspicious .NET framework error each time when I launch it.

My suggestion: Make an online map that doesn't have to be downloaded.


Protunia
Alpha Tester
 
Posts: 351
Joined: 19 Feb 2014, 11:32

Re: Life is Feudal Interactive Map

Post by Protunia » 15 Apr 2014, 14:28

Arrakis09 wrote:Well it does work kinda, though I am getting some suspicious .NET framework error each time when I launch it.

My suggestion: Make an online map that doesn't have to be downloaded.



It would be nice to just have the whole map plain as one file you can DL and save.


Telakh
Alpha Tester
 
Posts: 688
Joined: 06 Oct 2011, 04:59
Location: Two steps from Hell

Re: Life is Feudal Interactive Map

Post by Telakh » 28 Apr 2014, 20:23

Current Version: 1.0.6
Added error logging. error.log file is created in the same folder automatically in case some unexpected error occures (since all expected errors were fixed already). Please send me details if something happens.
Previous version stays available just in case.


Update to version 1.1.3.
Improved overall performance.
Fixed some perfomance bugs and changed network protocol in order to fit upcoming functionality. More updates to come soon.
Old client versions not compartible anymore due to the protocol changes, please update the client.


Arrakis09 wrote:Well it does work kinda, though I am getting some suspicious .NET framework error each time when I launch it.
Have managed to catch this issue - caused by different regional settings when reading the markers.xml file. Should be fixed now.

PS: Check out our updated heightmap ;)
25 meters elevation difference for each line.
Considering that each pixel equals 2 meters, you can determine the height angle. For example, if there are 12 pixels between 2 height lines, then it means that there are 24 meters horisontal and 25 elevation difference and that gives us 45 degrees elevation angle.
Image
ImageYou are entering    Time ParadoxImage


Hoshiqua
Alpha Tester
 
Posts: 1057
Joined: 18 Jan 2014, 14:48

Re: Life is Feudal Interactive Map

Post by Hoshiqua » 30 May 2014, 22:24

It does not work for me, I have the last version, but it asks me to update the program.


Telakh
Alpha Tester
 
Posts: 688
Joined: 06 Oct 2011, 04:59
Location: Two steps from Hell

Re: Life is Feudal Interactive Map

Post by Telakh » 02 Jun 2014, 17:15

Telakh wrote:I've been busy lately. Will have a look at the server and program later today.

Server was down for some reason. Is running just fine right now.
We will update the program during the week. Will add some new features as well.
Thanks for the reply.
ImageYou are entering    Time ParadoxImage


aaronvf
Alpha Tester
 
Posts: 24
Joined: 08 Nov 2012, 01:10
Location: USA

Re: Life is Feudal Interactive Map

Post by aaronvf » 05 Jun 2014, 18:13

Nice job telakh!
Image


Strategos
 
Posts: 85
Joined: 11 May 2014, 20:29
Location: Valhalla

Re: Life is Feudal Interactive Map

Post by Strategos » 06 Jun 2014, 14:32

Ummm...
It seems that I get a strange message when trying to download your map:
"Chrome has blocked malicious file."
Should I be worried or is this just a bug?
Image


Link to the Duchy of Camorr Official Website:
http://duchyofcamorr.enjin.com/
Link to the Duchy of Camorr thread:
the-gentleman-bastards-t1255/
Link to The Duchy of Camorr Steam group:
http://steamcommunity.com/groups/theduchyofcamorr


Telakh
Alpha Tester
 
Posts: 688
Joined: 06 Oct 2011, 04:59
Location: Two steps from Hell

Re: Life is Feudal Interactive Map

Post by Telakh » 07 Jun 2014, 20:37

Strategos wrote:Ummm...
It seems that I get a strange message when trying to download your map:
"Chrome has blocked malicious file."
Should I be worried or is this just a bug?

It is just the Chrome. You should check the security settings. This map program goes without installation package and so, most security programs consider it suspicious.
ImageYou are entering    Time ParadoxImage


Telakh
Alpha Tester
 
Posts: 688
Joined: 06 Oct 2011, 04:59
Location: Two steps from Hell

Re: Life is Feudal Interactive Map

Post by Telakh » 01 Jul 2014, 09:04

Update to version 1.2.4
Network connection protocol upgraded.
Added support of upcoming features.

Markers are not split on:
Local - stored locally in your PC, visible only to you.
Guild - stored on server, visible to your guild. Can be removed/modified by owner or guild officers.
Alliance - stored on server, visible to entire allience. Can be installed by guild leaders, removed/modified by owner or alliance officers.
Global - stored on server, visible to all.

Alliance markers are still under construction.
Guild markers are working though the guild interface is still under construction. Should be available soon.
User registration/login is working though I'm not presentating it yet since any user has to be attatched to a guild manually.

Please update the client beacuse the connection protocol has been changed.. Thank you.

Update to version 1.2.6
Markers, height lines and server grid are now toggled through the menu.
Added the option to select types of markes to display. Now you can toggle them on/off.
Update to version 1.2.7
Heightlines fixed.

Update to version 1.2.8
Markers are no longer removed by Esc key.
Added 7th zoom level with 1:0.25 Pixel:Tile resolution.
ImageYou are entering    Time ParadoxImage

User avatar
Baelgor
Alpha Tester
 
Posts: 316
Joined: 17 May 2014, 19:41
Location: Germany

Re: Life is Feudal Interactive Map

Post by Baelgor » 02 Jul 2014, 16:51

Awesome work guys!


Telakh
Alpha Tester
 
Posts: 688
Joined: 06 Oct 2011, 04:59
Location: Two steps from Hell

Re: Life is Feudal Interactive Map

Post by Telakh » 03 Jul 2014, 05:44

Baelgor wrote:Awesome work guys!

You are welcome!

Update to version 1.2.10
Added map scale line in meters.
Fixed an error with heightlines.

Update to version 1.2.11
Scrolling does not go beyond map boundaries any more.
ImageYou are entering    Time ParadoxImage


trashman
Alpha Tester
 
Posts: 166
Joined: 18 Oct 2011, 05:33

Re: Life is Feudal Interactive Map

Post by trashman » 06 Jul 2014, 00:45

Where did you get the map image from?


LoneTophat
Alpha Tester
 
Posts: 32
Joined: 04 Jul 2014, 18:27

Re: Life is Feudal Interactive Map

Post by LoneTophat » 06 Jul 2014, 05:58

Chrome appears to be blocking the download as malicious. Interesting.
Image


Telakh
Alpha Tester
 
Posts: 688
Joined: 06 Oct 2011, 04:59
Location: Two steps from Hell

Re: Life is Feudal Interactive Map

Post by Telakh » 07 Jul 2014, 05:25

trashman wrote:Where did you get the map image from?
We've generated it ourselves.

If you'd like to have something added to the map tool, please, share your thoughts. :)
ImageYou are entering    Time ParadoxImage


Liadon
 
Posts: 7
Joined: 11 Aug 2014, 13:49

Re: Life is Feudal Interactive Map

Post by Liadon » 25 Aug 2014, 20:17

I'm far from being an expert but...

Couldn't simply make an app which can export or import juste like the character import/export in Mount and Blade ?

IE : it would save (on demand) the markers in a file that the owner could exchange as he wishes (via Skype for example) ? And of course, removing the app's connection to internet.

Sounds less comfortable, but much more safe ;)
Image


Telakh
Alpha Tester
 
Posts: 688
Joined: 06 Oct 2011, 04:59
Location: Two steps from Hell

Re: Life is Feudal Interactive Map

Post by Telakh » 26 Aug 2014, 05:45

It is a little bit more complicated than it looks.
Game map is very large and so it can't be converted in real-time fast enough.
Generated map tiles are not as heavy as the map itself, yet they are updated constantly and so we decided to use server-side solution to display map.
After all this tool has been created for internal use and we share it as token of good will. Some of the features are accessible only for our guildmates.
I understand that it may not be convenient for use to use it with network connetion but that is how it works right now. There is no way to convert it to ASP.net web page yet. Sorry :pardon:
ImageYou are entering    Time ParadoxImage


Wolfhelm
 
Posts: 250
Joined: 07 Aug 2014, 01:00

Re: Life is Feudal Interactive Map

Post by Wolfhelm » 06 Sep 2014, 18:29

how did you get the starter island / yo map?
Image

This is our land! post17956/#p17956


Telakh
Alpha Tester
 
Posts: 688
Joined: 06 Oct 2011, 04:59
Location: Two steps from Hell

Re: Life is Feudal Interactive Map

Post by Telakh » 07 Sep 2014, 09:56

Wolfhelm wrote:how did you get the starter island / yo map?
Some skill, some effort and some data-mining.
ImageYou are entering    Time ParadoxImage

User avatar
Atuan
Devoted Believer
 
Posts: 20
Joined: 24 Sep 2014, 01:35
Location: New Jersey

Re: LiF MMO Interactive Map

Post by Atuan » 20 Oct 2014, 15:40

Has there been one made for YO? I found this one. http://lifeisfeudalmap.ru/#14/-0.0183/0.0191
But I'd actually prefer one to download.
Image


Telakh
Alpha Tester
 
Posts: 688
Joined: 06 Oct 2011, 04:59
Location: Two steps from Hell

Re: LiF MMO Interactive Map

Post by Telakh » 24 Oct 2014, 18:56

Have you missed this topic? lif-yo-map-t1811/ :) It is not interactve though.
ImageYou are entering    Time ParadoxImage

User avatar
Barlin
True Believer
 
Posts: 12
Joined: 15 Aug 2015, 22:52

Re: LiF MMO Interactive Map

Post by Barlin » 21 Aug 2015, 22:29

Hi,
I downloaded the .exe files but the program won`t start. Instead the message "please update program" pops up. The windows framework is already installed and good to go, so thats not it...Does anyone else have the same problem ?

Cheers :crazy:


Telakh
Alpha Tester
 
Posts: 688
Joined: 06 Oct 2011, 04:59
Location: Two steps from Hell

Re: LiF MMO Interactive Map

Post by Telakh » 21 Oct 2015, 12:03

The server was down for a while, since LiF MMO was not even near. We will update the software and put it up soon.
ImageYou are entering    Time ParadoxImage

User avatar
Nightborder
True Believer
 
Posts: 71
Joined: 09 Feb 2015, 17:21

Re: LiF MMO Interactive Map

Post by Nightborder » 03 Dec 2015, 20:04

Any news about this? And it would be AWESOME to see some video from closed alpha gameplay.I watched that 11 mins video with Bobik and some players


LordWiese
Alpha Tester
 
Posts: 371
Joined: 03 Aug 2011, 14:56
Location: United States

Re: LiF MMO Interactive Map

Post by LordWiese » 18 Apr 2016, 05:17

Wondering if this going to be updated?

Return to Guides and Tutorials