SharanaEU wrote: Claims grow back with 1 tile each morning lag
really ?
isnt it 1 tile = 2 meters and growspeed = 1 meter/day = 1 tile per 2 days?
what drugs you do use for your monuments to force them to grow faster?
=)
meldonium ?
about the point of petition - my personal opinion - i would say the claim radius table should be reworked.....
to kill T4 (15 tiles) is easyer comparing with T3 (25 tiles) ...... it should not be this way.
and the risk for T4 it too high comparing with the price or try
vostasscus still vs regularr still.
its just a question of time when th T4 will die - just random attacs every day and it will be down soon.
too cheap tryes.
for exemple, to make the system - you can attack only claims equal or less - for example only T4 can attack T4, to attack T3 you must be T3 or T4.
to balance the price and risk.
or - make the price of IB totem depending of attack target - to make attacks on T4 more expensive whan attacks on T2.
if we will not have something like this - very soon we will see no T4 monuments on the whole map..... very soon.
and the main thing - console command for IB enlist MUST BE CLOSED.
without it i vote for less penalty for losing IB.
If you will be forced to marsh to your enemies around the map - yes, i would vote for 10 tiles.