Suggestions for sleep, thirst, cold, disease, food, etc.

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Philippus
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Suggestions for sleep, thirst, cold, disease, food, etc.

Post by Philippus » 06 Aug 2016, 13:13

Feel the will may add items to the list, make a criticize and comment.

There are some suggestions to increase the realism, give more meaning for some skills, items and techniques in the game.

- Cold and heat, need for appropriate clothing for the weather.

- Diseases, infections, fractures, contusions, contamination, etc. Need for drugs and treatments.

For example, get soaked rain could generate a cold, which if left untreated, can reduce the total capacity of life in the status bar.

- Thirst, need for clean water. A status bar?

- Happiness. A status bar?

For example, need to have a beer or wine, rest, make a great meal.

- Sleep, Need to sleep in a bed or sleeping bag. It need not be all night, just a short time to recover.

Sleep would not have a status bar, such as hunger. Only they would be felt to its effects, which would leave the tired character. For example, a character with a light sleep would have its total energy decreased by 10% and receive messages about it. (light sleep -10% 1 days without sleep), (medium sleep -20% 2 days without sleep), (strong sleep -30% 3 or more days without sleep)

- Food should be perishable and must deteriorate over time, making his consumption dangerous and finally impossible. Food conservation methods, cooking, jams, preserves, salt, etc.

- Animal traction to the carts

Sorry for my bad english and if I'm being repetitive...

Let us all remember: Life is feudal. :D

Thanks for listening

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Irvin
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Re: Suggestions for sleep, thirst, cold, disease, food, etc.

Post by Irvin » 06 Aug 2016, 19:59

Philippus wrote:Feel the will may add items to the list, make a criticize and comment.

There are some suggestions to increase the realism, give more meaning for some skills, items and techniques in the game.

- Cold and heat, need for appropriate clothing for the weather.

- Diseases, infections, fractures, contusions, contamination, etc. Need for drugs and treatments.

For example, get soaked rain could generate a cold, which if left untreated, can reduce the total capacity of life in the status bar.

- Thirst, need for clean water. A status bar?

- Happiness. A status bar?

For example, need to have a beer or wine, rest, make a great meal.

- Sleep, Need to sleep in a bed or sleeping bag. It need not be all night, just a short time to recover.

Sleep would not have a status bar, such as hunger. Only they would be felt to its effects, which would leave the tired character. For example, a character with a light sleep would have its total energy decreased by 10% and receive messages about it. (light sleep -10% 1 days without sleep), (medium sleep -20% 2 days without sleep), (strong sleep -30% 3 or more days without sleep)

- Food should be perishable and must deteriorate over time, making his consumption dangerous and finally impossible. Food conservation methods, cooking, jams, preserves, salt, etc.

- Animal traction to the carts

Sorry for my bad english and if I'm being repetitive...

Let us all remember: Life is feudal. :D

Thanks for listening



Link this suggestion, where is it http://lifeisfeudal.com/Discussions/latest ?


Rommyca
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Joined: 02 Apr 2016, 16:57

Re: Suggestions for sleep, thirst, cold, disease, food, etc.

Post by Rommyca » 07 Aug 2016, 21:08

you should play sims


Chettone
 
Posts: 15
Joined: 23 Jul 2016, 02:16

Re: Suggestions for sleep, thirst, cold, disease, food, etc.

Post by Chettone » 06 May 2017, 04:33

Have devs ever read this kind of suggestions?

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Arrakis
 
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Joined: 25 Oct 2013, 14:11
Location: Space

Re: Suggestions for sleep, thirst, cold, disease, food, etc.

Post by Arrakis » 08 May 2017, 00:41

Yup, we read it. But this was not meant to be such kind of a survival game, but a sandbox, so whether something like this will ever be implemented is very much uncertain. For now, our to-do list is already very long.

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