Combat logging

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Ulfheoinn
True Believer
 
Posts: 54
Joined: 11 May 2015, 09:35

Re: Combat logging

Post by Ulfheoinn » 19 May 2017, 17:06

Saxxon wrote:You will see something to counter this.



3 years later
[BP] Ulf
When the rich wage war it's the poor who die


Sunleader
Zealous Believer
 
Posts: 81
Joined: 13 May 2017, 09:49

Re: Combat logging

Post by Sunleader » 20 May 2017, 15:06

Easy Solution.
10 Second Logout Timer inside ones Claim.
40 Second Logout Timer outside ones Claim.

If the Player Disconnect via Alt-F4 the Server just assumes it as normal disconnect as soon as he notices it and log out with these Timers.
Meaning that Alt-F4 is simply the same as logging out regular.


Not a 100% solution but would likely fix 80% of the Combat Logging cases and should be pretty easy to implement.
Pls dont kill this Game by making it an Empty and Dead PvP Arena. The niche of players is so incredible small that it hardly supports one such game. And we already got 10 or so on the Market....


Hallegra
Beta Tester
 
Posts: 89
Joined: 05 Dec 2014, 00:13

Re: Combat logging

Post by Hallegra » 20 May 2017, 23:06

Saxxon wrote:You will see something to counter this.


This response is from 2014.

And still nothing... Even a general 10-30 second timer for logging off would fix so many issues

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Azzerhoden
Alpha Tester
 
Posts: 1371
Joined: 08 May 2014, 17:44

Re: Combat logging

Post by Azzerhoden » 21 May 2017, 03:22

Jester wrote:Easy Solution.
10 Second Logout Timer inside ones Claim.
40 Second Logout Timer outside ones Claim.

If the Player Disconnect via Alt-F4 the Server just assumes it as normal disconnect as soon as he notices it and log out with these Timers.
Meaning that Alt-F4 is simply the same as logging out regular.


Not a 100% solution but would likely fix 80% of the Combat Logging cases and should be pretty easy to implement.


Jester is semi-right about having varying logout timers depending on the area the character is located in. The values need to be bigger though, with a combat 'bonus' time. I would go with:

15 seconds if on claim
30 seconds if on no claim
45 seconds if on another's claim

+15 seconds if you attacked someone or had been attacked by someone. Does not refresh with each attack and perhaps a 5 second buffer so that a new 15 second timer could not be started right away.

That way if you are on your own claim and get attacked, simply logging out will not save you, but getting into a structure with a closable door likely will. If you are raiding in someone's claim, then logging out so you get moved 'outside' the claim area will not help you get away faster. In fact it will be just the opposite as the claim owners will beat you senseless.
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Sharana
Beta Tester
 
Posts: 545
Joined: 06 Nov 2014, 17:03

Re: Combat logging

Post by Sharana » 21 May 2017, 08:59

There is currently about 20 seconds delay between pressing disconnect and your character actually disappearing. As we all know this is no where near enough in the fluid combat that we have, because only noobs log out when the attacker is already in melee range and can kill them in that time. They usually run, hide behind and obstacle and by the time the attack gets to them he has 1-2 hits at best and they are gone.
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