http://steamcommunity.com/sharedfiles/f ... =875215350
Why is this a thing? If the game has very EXACT XP table with 5 places after the decimal, how are you suppose to reach 150 StatCap equally for your stat break points for your build. If agility lets say only has break points on every 10 (10/20/30/40/50 Even with no decimal) then how can you make a legit build? Same thing goes for HP, at 60 you reach 150 HP. But when you go down to 59 you now have 149 HP. Most will say big whoop 1 HP, but if it's an MMO in the future, don't you think you should get the build you want, EXACTLY to the way you want it?
Specially for my OCD, on paper there's builds out there that tell you what exactly to get your stats to. But you can't do that with the current XP system, constantly downgrading and upgrading your stats to finally reach that limits you want is not fun game play, that's extremely tedious and bad game design. This honestly needs fixed, because this could be applied to Life skills as well with the limited number you'll have in the MMO, every point counts, and being fucked over a 60 skill at 59.99 to not craft something or use a weapon, etc. That's extremely bad.
P.S. This was a rant and not proof read, so maybe grammar mistakes since I typed this quite fast, I'll read over it later to make sentences feel smoother.