Arrakis wrote:Zohann wrote:Bobik, could you give more details on that?
Does it mean, that this mathcmaking will have a possibility to effectively substitute the current combat skill macro lvling in terms of speed of lvling?
Substitute? Not really. Leveling skills on each other will be possible
but won't be too effective.
Basically, the only thing, that is lvled *on each other* right now is archer branch tier 2 skill (dont remember it). You lvl it to 30, take the "training" normal leather armor piece and put it on, and the other guy hits you with the hilt of the 1h weapon or something like that right into this armor piece, since this armor is bound to that skill. Thats it. Every other military fighting skills are macro raised by hitting with your weapon a destructble object (people use movable palisade or how is it called, since it is as sturdy as the training dummy, but the latter one was made too expensive since last updates, as I remember it). The ranger skill is macro raised through picking/dropping pavise.
Ah, and equipment maintain skill for poisons, of course. The guys just stockpile primitive wooden shields, ask their friend to hit it with the broadaxe until it destroys and repeats with all other shields. Than the guy repairs everything and the sequence repeats..
I dont think that was the concept of how it should be, but its interesting how the dev guys are going to solve it).