Why no music?

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Aslankokb0
True Believer
 
Posts: 1
Joined: 08 Jul 2017, 22:30

Why no music?

Post by Aslankokb0 » 04 Aug 2017, 21:52

Wouldn't it be awesome if we had some intruments and various of versions of some musics. Like skill:

0 - You can play flute - this 3 songs.
30 You can play flute, drum - flute 1 more song, drum this 2 songs.
60 You can play flute, drum, lute - flute 1 more song, drum 1 more song, lute this son.
90 You can play flute, drum, lute, harp - this songs etc.
100 - Title Virtuoso

With each song, it could have different values of changing stats for some time. It could restore some Stamina.

Above all else it can lead various of RP occasions like travelling musicians etc. That'd be awesome. Is it possible?

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Hayleym
Beta Tester
 
Posts: 15
Joined: 09 Nov 2015, 16:57

Re: Why no music?

Post by Hayleym » 19 Dec 2017, 09:50

Would also like to see this.

Could put in some neat viking instruments, like the talharpa or horn pipe.

Would be great for RP purposes.
Could also work the same or similar as skill food.


DarklyNoon
 
Posts: 16
Joined: 08 Dec 2017, 15:34

Re: Why no music?

Post by DarklyNoon » 20 Dec 2017, 13:40

Not on my list of desires, in fact.. I turn music off in game. But the idea is valid and would add to the immersion.

I would scale it under the same skills as swimming etc. Either as a new "artist" skill line or the general skills. or perhaps an instrument type per tree at 30 or so of that tree, as flutes are decidedly more snobbish then a lute.

Maybe a Compose skill under that tree that lets you tap notes into a template to form small tunes of your own making.

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