RCON Ideas & Suggestions

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Nyuton
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RCON Ideas & Suggestions

Post by Nyuton » 22 Jul 2017, 20:12

I'm currently developing v2.0 of the Livemap. This one will have an RCON page implemented to allow admins and/or GMs to use server functions that were solely available through the server console so far.

I'd like to collect some ideas and suggestions on what features you would like to be available.

Here's what I have so far:
  • Kick a player from the server. Optionally with custom kick message.
  • Ban a player from the server. This includes both permanent and temporary/timed bans.
  • Send a message to a player via centerprint() or bottomprint()
  • Send a message to all players via centerprintall() or bottomprintall()
  • Trigger certain server functions:
    • forest maintenance - Triggers midnight forest grow/spawn cycle.
    • crops maintenance - Triggers midnight crops grow cycle
    • geo patch maintenance - Triggers midnight geo maintenance. Will write terraforming changes to cached files on disk.

Please, feel free to post any requests and suggestions here. Just keep in mind that everything needs to be doable from the server console in some way.
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rcon_cc.jpg
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RetroLogi
 
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Location: Italia

Re: RCON Ideas & Suggestions

Post by RetroLogi » 22 Jul 2017, 20:41

Oh Sounds Great!! +1

Suggestions:

  • Player Skill View
  • Player Dead Log
  • Login and Logout with timestamp
  • Set Player Skill
  • Add item to Player
  • Autorestart Script
  • Auto Backup
  • Uproot Script
  • Global and Local Chat log
  • Autoban if player have VAC Steam BAN

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Nyuton
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Re: RCON Ideas & Suggestions

Post by Nyuton » 24 Jul 2017, 15:34

Well, most of these aren't really rcon features.

Auto restart & backup should be done in server OS via task scheduler in Windows or your hoster´s webpanel. This is something you really don't want to trigger from the server application itself. Same with database scripts... these should be run when the server is offline.

I could probably implement a restart on demand button, but I doubt anyone would find this useful as I'm pretty sure people know how they can restart their servers.

  • Set Player Skill
  • Add item to Player

I'll look into that.

  • Player Skill View
  • Player Dead Log
  • Login and Logout with timestamp
  • Global and Local Chat log

These might make it into the web UI of the Livemap and/or TerraTool at some point, but they're certainly not rcon functions.

And about the Autoban... does LiF utilize VAC bans? I'm not aware.
My Blog | Custom Maps & Tools for LiF:YO server owners on FeudalTools

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RetroLogi
 
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Joined: 29 Dec 2014, 15:49
Location: Italia

Re: RCON Ideas & Suggestions

Post by RetroLogi » 24 Jul 2017, 18:54

Oh ok you see what you can do, I don't know what other features to suggest. ;)

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Tangent_Turner
 
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Re: RCON Ideas & Suggestions

Post by Tangent_Turner » 01 Aug 2017, 18:21

It probably goes without saying but:

The ability to manually run a script function.

I.E.
tangent_scripts.cs
contains a function
make_dem_vamps_sparkle();

Assuming that tangent_scripts.cs is in the main.cs

I would like to be able to run my function by name.
I didn't know if you were planning a manual type area, or if everything was going to be via button.

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Nyuton
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Location: Berlin

Re: RCON Ideas & Suggestions

Post by Nyuton » 02 Aug 2017, 13:10

Tangent_Turner wrote:I didn't know if you were planning a manual type area, or if everything was going to be via button.


Initially it was planned to do everything via a button, but I can as well add an option to execute console commands manually. It's no problem. Will do.


Rigtht now we're testing the new Livemap including the RCON at Teleon´s server here. Some bugs still need to be fixed but it's taking shape.
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Nyuton
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Location: Berlin

Re: RCON Ideas & Suggestions

Post by Nyuton » 16 Aug 2017, 23:12

First version is released.

Dedicated version of livemap with RCON is available here:
http://nyuton.net/livemap-for-lifyo-dedicated-servers/

As of today, livemaps can also be hosted through TerraTool for every server added to the server manager.

In any case for the RCON feature to work you'll need to install the server mod (first link).

rcon_e.jpg
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Azzerhoden
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Re: RCON Ideas & Suggestions

Post by Azzerhoden » 17 Aug 2017, 00:39

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