Development News #68 - Optimization and Improvements - are never enough.

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Arrakis
 
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Development News #68 - Optimization and Improvements - are never enough.

Post by Arrakis » 08 Sep 2017, 17:28

Hey, Feudalists!

You can expect an MMO patch later today. We’re glad to announce that we have reached a significant breakthrough in the client and server side physics calculations optimization (especially inside forests). This should greatly improve performance of both the server and client. Other content contained in the patch is listed below:
  • Client side collision detection optimized. There are some visual side effects possible. Please let us know if you experience this!
  • New Web Map implemented! In the game and on our site you will see the same map now. We plan to add a lot of new functionality to it later on.
  • Reverted back to the “Hollywood night” where you can see things much clearer. We had a lot of discussions about it internally and externally and our decision is final.
  • All minigames are working on HTML5 now. That should add more stability to the client side and better overall performance of both minigames and the game client.
  • You should no longer see camera trembling while turning your horse
  • Added a “Simple Cloth” resource that is available in the early stages of the game
  • Instanced battles list management should not produce much lag now
  • You can use Global Search for all goods across all Trade Posts on the continent now (at last!). The synergy with the new map updates will allow you to see exactly where trade posts are located when travelling to buy or sell your goods.

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Stay tuned!

— The team

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Piegefull
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Piegefull » 08 Sep 2017, 17:30

Disponible en Français : sur Lifeisfeudal-fr.com
Last edited by Piegefull on 15 Sep 2017, 18:28, edited 1 time in total.
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Les Témoins de Mérovée Site - Forum - Me contacter

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Saar
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Saar » 08 Sep 2017, 17:30

Traduction française en cours

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Galestaer
 
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Galestaer » 08 Sep 2017, 17:35

Disponível em Português: Roleplay Brasil
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Akarian
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Akarian » 08 Sep 2017, 17:49

Los CUERVOS siempre viven, trabajan, viajan y matan en grupo.

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http://cuervosdelatormenta.wix.com/cuervosdelatormenta

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HolyAvengerOne
 
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by HolyAvengerOne » 08 Sep 2017, 20:32

Nice! Congrats to the team for that achievement!
Lord Fyrr Deerd'an | Pope of Riftwood, a division of Lux Astra Sanctorum [LAST] | Buyan (NA-E)



Baal
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Baal » 08 Sep 2017, 21:41

Yea nice work dev's, things get better and better. :good:

New amulet effect ?? :shock: curious about this analgesic...

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Forresthunt
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Forresthunt » 08 Sep 2017, 23:21

YES, YES, YES, Great job Devs.!


Ramzes3
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Ramzes3 » 09 Sep 2017, 08:04

New Web Map implemented! In the game and on our site you will see the same map now. We plan to add a lot of new functionality to it later on.


Can't find any link to Web Map. Guide me please.


KPEBETKA
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by KPEBETKA » 09 Sep 2017, 08:38

web map imported to the game, standart minimap replaced

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Jaeha
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Jaeha » 09 Sep 2017, 11:09

map works for you ?

I can't updated it. Icons don't work. And sometimes, i had this map...
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Last edited by Jaeha on 09 Sep 2017, 16:41, edited 1 time in total.


Ramzes3
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Ramzes3 » 09 Sep 2017, 12:55

I don't have this bug. But the map is too dark for me. It's really difficult to find something on it. Previous version was much better in that way.


Ramzes3
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Ramzes3 » 09 Sep 2017, 13:42

After roll back to "Hollywood night" there is a torch bug. No illuminated area (see screenshot). Sometimes it's appear for a short time.

https://drive.google.com/open?id=0B0GK_hw4SdBUVXhMNFVSUGV2ZHM


Merisdarkmon
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Merisdarkmon » 09 Sep 2017, 14:40

Ramzes3 wrote:
New Web Map implemented! In the game and on our site you will see the same map now. We plan to add a lot of new functionality to it later on.


Can't find any link to Web Map. Guide me please.


On the webpage go to the Regions/Eu (or later US if you play on other continent I think), choose one of your character and click on the minimap.


Ramzes3
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Ramzes3 » 09 Sep 2017, 15:05

Merisdarkmon wrote:On the webpage go to the Regions/Eu (or later US if you play on other continent I think), choose one of your character and click on the minimap.


Thanks m8 :)


SamuelMaple
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by SamuelMaple » 10 Sep 2017, 06:02

You should replace Linen cloth with simple cloth for T1 armors, or just get rid of them all together as they are worthless and far to expensive.


Sharana
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Sharana » 10 Sep 2017, 09:17

SamuelMaple wrote:You should replace Linen cloth with simple cloth for T1 armors, or just get rid of them all together as they are worthless and far to expensive.

Already the case. T1 armors now take plant fiber instead of flax to make.
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GADZILA
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by GADZILA » 10 Sep 2017, 19:17

По мне так ночь теперь не ночь. Не использую ни каких модов в файлы не залазил. Яркость 1. Погода облачно, луны нету.
Spoiler


Зачем факел и другие приборы? не понятно теперь...
Spoiler


От огня нету освещения. Ночь в обдних тонах при любых условиях.
Spoiler

Я растроен... :(

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Forresthunt
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Re: Development News #68 - Optimization and Improvements - are never enough.

Post by Forresthunt » 10 Sep 2017, 23:03

Mini map shows position indicator and "center" icon takes long time to load. so for the first few minutes I don't know where I am. I don't think this is intentional to confuse new comping players. :ROFL:

as for design, slightly too dark and action icons should be on the map itself as before or in the title bar next to date.
As it is now it just takes lots of screen view especially if you minimize the map and the scroll down bar comes to play

Lighter nights :Yahoo!:
Simple Cloth :beer:

overall, great improvements, thank you Guys :Yahoo!:

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