ThorneRazeri wrote:On the plus side, a kill-board is usually much clearer on who won a fight, and which guild/alliance owns the other.
One possible problem that I foresee is that spawn camping will 'run up' the kill totals. In EvE folks will not hesitate to kill those running around in shuttles, newbie ships or anyone who is out-matched for a fight. We shouldn't penalize folks for killing some poor crafter who was overburdened and minding their own business. But neither should we treat it as an evenly matched fight either.
So really, there has to be some sort of info within the kill-board for equipped gear, weapons used, and loot dropped.
Further, the kill-board shouldn't just record who had the final blow. It should keep track of everyone who has done some damage within the last few minutes. As well as which guild the players was in at the time.
The issue with all of this is the extra overhead cost to the server. I wouldn't want this to slow the performance. Perhaps its a non-issue.
I would say that Eve has a lot of those issues covered... Shuttle kills and etc have no real value in points or ISK.
No reason a similar setup cannot be done here... Kill an overburdened crafter filled with dirt and tools, sure you get a kill but it has no value. Kill a fighter equiped with full plate and several weapons, you get a large number of points to add.
That does not consider something like a shuttle kill full of time cards... or in this case, a miner with an inventory of gold... That would just be chalked up to dumb, and a good kill.