LiF:MMO OBT (version 0.10.10.1)

Recent changes to your favorite game.
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Arrakis
 
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LiF:MMO OBT (version 0.10.10.1)

Post by Arrakis » 28 Nov 2017, 18:26

Spoiler
Patch notes (ver. 0.10.10.1):

New features and tweaks:
  • Fixed taming to raise skill even after failed attempts
  • Taming ability skill speed has been increased
  • Tweaked primitive fish cooking recipes to provide greater output
  • All combat skill progression is slightly faster now
  • Tweaked weather in the southern parts of the continent to have more rain and clouds in order to have a somewhat better chance of growing trees and crops until autumn/winter arrives
  • Removed a pitch dark period during one of the night cycles
  • Fixed some premium skins that were not rendering properly
  • Premium users now have 500 stones of trade post container in the Central City
Bug fixes and optimizations:
  • Fixed a dispatcher server code bug that could lead to many random inconsistent bugs
  • Fixed an issue that has caused some server nodes to lag insanely in certain circumstances
  • Optimized wild animal AI. That should boost server node performance by ~10%.
  • Fixed an exploit that allowed players to ride horses while carrying a movable object on your back (tree logs, carts, wardrobes, tables, you know… ;) )
  • /stuck command will now drop movables from your back, dismount you from horses and trading carts and bring you back to a peaceful stance
  • Fixed a bug where Trade Post would deduct maintenance fee multiple times per one in-game day
Spoiler

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Hodo
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Re: LiF:MMO OBT (version 0.10.10.1)

Post by Hodo » 28 Nov 2017, 20:43

I liked the pitch black part... it gave me a bit of time to kind of relax... or panic if I was out in the woods.


JackxHunter
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Re: LiF:MMO OBT (version 0.10.10.1)

Post by JackxHunter » 28 Nov 2017, 21:45

so how much exactly was the combat skill gain? because it isnt noticeable, at all


ShawnTheWeirdo
 
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Re: LiF:MMO OBT (version 0.10.10.1)

Post by ShawnTheWeirdo » 28 Nov 2017, 21:52

anyone else not getting skill gains on failed tame attempts? (it was a boar, maybe it was only fixed for passive animals?)


Paulchatterton
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Re: LiF:MMO OBT (version 0.10.10.1)

Post by Paulchatterton » 28 Nov 2017, 22:37

ShawnTheWeirdo wrote:anyone else not getting skill gains on failed tame attempts? (it was a boar, maybe it was only fixed for passive animals?)


Are you using the right food? You only get skill gain on failure if you use the right food.


ShawnTheWeirdo
 
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Re: LiF:MMO OBT (version 0.10.10.1)

Post by ShawnTheWeirdo » 28 Nov 2017, 22:59

good to know, thanks :)


Morganconnor
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Re: LiF:MMO OBT (version 0.10.10.1)

Post by Morganconnor » 28 Nov 2017, 23:05

Has the patch been implemented to NA servers?


Coreaxe37
 
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Re: LiF:MMO OBT (version 0.10.10.1)

Post by Coreaxe37 » 28 Nov 2017, 23:27

I've now got missing textures in my "North Rags" and the overburdened sound effect is going to drive me completely nuts. Can we get some detailed audio options to turn it off?


Tordr86
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Re: LiF:MMO OBT (version 0.10.10.1)

Post by Tordr86 » 28 Nov 2017, 23:43

Arrakis wrote:New features and tweaks:
  • Tweaked primitive fish cooking recipes to provide greater output


Nope, somehow your nerfed it over this past week because now I'm only getting one unit, before (not long ago) I would get 8 from cod, and 10 from salmon.

Image


Drosta
 
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Re: LiF:MMO OBT (version 0.10.10.1)

Post by Drosta » 29 Nov 2017, 01:17

Does anyone have a list of what animals take what food when taming i know the pigs take taproot.

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Arrakis
 
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Re: LiF:MMO OBT (version 0.10.10.1)

Post by Arrakis » 29 Nov 2017, 01:59

Drosta wrote:Does anyone have a list of what animals take what food when taming i know the pigs take taproot.

  • Mutton - peas and cabbage
  • Boar - wheat and edible taproot
  • Bull - mushroom, and potato
  • Horse - carrot and apple


Drosta
 
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Re: LiF:MMO OBT (version 0.10.10.1)

Post by Drosta » 29 Nov 2017, 02:03

thank you.


Negulator
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Re: LiF:MMO OBT (version 0.10.10.1)

Post by Negulator » 01 Dec 2017, 00:43

Was the cooked fish quantity issue ever fixed? I'm still getting 1:1 for all fish.

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