Bodil wrote:Not being able to use bark boxes to raid at anytime but JH (whenever JH actually gets patched in) means that you will now have a large portion of the PVP playerbase only log in during JH, which is exactly what happened on YO servers. This effectively killed those servers in terms of population.
The argument that you shouldn't be able to climb over castle walls is idiotic. People have been climbing over walls since walls were invented. If you want defense, you should fucking stand on those walls and shoot people assaulting them.
Myself and hundreds of other premium players did NOT join this game to shovel dirt for 166 hours a week only to be able to assault a castle for that magical 1 hour time period.
You will lose loads of players due to this change who want to do castle PVP but can only attack afk miners outside of their walls.
Hodo wrote:Bodil wrote:Not being able to use bark boxes to raid at anytime but JH (whenever JH actually gets patched in) means that you will now have a large portion of the PVP playerbase only log in during JH, which is exactly what happened on YO servers. This effectively killed those servers in terms of population.
The argument that you shouldn't be able to climb over castle walls is idiotic. People have been climbing over walls since walls were invented. If you want defense, you should fucking stand on those walls and shoot people assaulting them.
Myself and hundreds of other premium players did NOT join this game to shovel dirt for 166 hours a week only to be able to assault a castle for that magical 1 hour time period.
You will lose loads of players due to this change who want to do castle PVP but can only attack afk miners outside of their walls.
No offense but again this comes down to proper defense and planning on your fortifications. I suggest you study real castles, keeps, and baileys.
Layering defenses, some minor digging, maybe even some traps. You can keep people out of your main area with a little effort.
The final option that seems to be so appalling to so many who complain lately, is to join a larger guild/clan and work as a "kingdom" you know....like people actually did.
Bodil wrote:
You do realize that I'm arguing for exactly what you said in your post, not against it?
Hodo wrote:Bodil wrote:
You do realize that I'm arguing for exactly what you said in your post, not against it?
Didnt mean to come across as I am arguing with you, but more expanding and agreeing with.
Mlstevens13 wrote:Considering that this is Life is Feudal, think about the Feudal era.
What happened to bandit groups that ran around raiding unprotected cities because taking the time to plan a real raid on a real city was too much effort?
Oh yeah, they got hunted down and wiped.
Yes, any wall is and should be surmountable. Any defense can be overcome.
Yes, active defense is expected.
Yes, raiding new players because 'you're bored' will get you marked and hunted. I hope you spend as much time keeping your base defended as you expect others to. Any nomad can be followed.
Will the thousands of people who only want an easy way to take what others earned write bad reviews? Does anyone care? If the mechanics are well made, there will be many many more reviews on how good it is.
Want to know what effect the reviews have on LiF: YO? The easy raiding keeps people away. If the reviews read: It's so hard to raid people because you have to work in a team and plan it out, there would be SO MANY people playing the game. Real pvpers.
Mlstevens13 wrote:Want to know what effect the reviews have on LiF: YO? The easy raiding keeps people away. If the reviews read: It's so hard to raid people because you have to work in a team and plan it out, there would be SO MANY people playing the game. Real pvpers.
Gruber wrote:
Peal men would not hide behind a wall and cry in forums that they do not get a save bubble by gamedesign.
Mlstevens13 wrote:
What happened to bandit groups that ran around raiding unprotected cities because taking the time to plan a real raid on a real city was too much effort?
Dtvh wrote:Mlstevens13 wrote:
What happened to bandit groups that ran around raiding unprotected cities because taking the time to plan a real raid on a real city was too much effort?
They became rich until they died, is that so bad? If you know how scandinavians went up and about 1000 years ago.
Tetsel wrote:Gruber wrote:
Peal men would not hide behind a wall and cry in forums that they do not get a save bubble by gamedesign.
Well actually the OP is crying... just sayin...
Abloobloo it required effort to kill people, abloobloo.
The devs better listen to me or I'll got back to Chivalry Medieval Warfare, abloobloo
Tetsel wrote:
Well actually the OP is crying... just sayin...
Abloobloo it required effort to kill people, abloobloo.
The devs better listen to me or I'll got back to Chivalry Medieval Warfare, abloobloo
Lord_Sitruc wrote:When we played on the arkhaya server, we had outlawed cheesey wall jumping like this on the server, but the gm modded in a siege tower that was loud, cumbersome, slow and scary. It led to some of the most epic fights I have experienced. Trying to keep them from getting to the walls. Trying to hold the breach once it was there.
Please Please get us something like this, siege tower, battering ram, hell ladders, fast, otherwise i feel this change will do more harm then good. Hell even if you make it 60-90 warfare engineering, at least its still an option.
y
Azzerhoden wrote:The way to balance this is to only allow guilds who at war to be able to drop things on the ground and get over the walls, and for wars to have a cost and be capped so guilds cannot just declare war against everyone (but they can have any number of wars declared against them).
Limiting this to Judgement Hour just reduces the number of players online. Never a good solution.
Trying to use real world analogies is a waste of time, since death in the real world is, you know, permanent. That raises the risk of 'PvP', considerably, donchathink?
Arrakis wrote:Hey guys. How about we first fix most severe issues and bugs and make the game pleasantly playable before we start implementing new features in the game? We have heard your calls and we have implemented the solution that we could at this moment in between working on important fixes. Proper solution may be implemented once servers are fully optimized, most severe issues fixed and players can properly enjoy the game. This is the highest priority right now.
Arrakis wrote:Hey guys. How about we first fix most severe issues and bugs and make the game pleasantly playable before we start implementing new features in the game? We have heard your calls and we have implemented the solution that we could at this moment in between working on important fixes. Proper solution may be implemented once servers are fully optimized, most severe issues fixed and players can properly enjoy the game. This is the highest priority right now.
Blackberrygoo, be aware, if you think that insults towards other users or us directly will change anything, you're wrong. The only thing they can change is your access to our forums. We are open to suggestions, we will gladly take a look and consider some proper, constructive criticism, but if you'll go another path, i.e. throwing insults, then I may have no choice but to exclude you from our community for the sake of preserving a nice, calm and civilized discussion.