[MMO] Combat Loggers’ Bane (0.10.16.0)

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Arrakis
 
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[MMO] Combat Loggers’ Bane (0.10.16.0)

Post by Arrakis » 14 Dec 2017, 17:15

Life is Feudal: MMO


Along with a couple of fixes and tweaks, today we present a fix for an issue that has caused a desynchronization between the actual position of the disconnected player and his visual position. This made a combat logger basically invulnerable because it was almost impossible to hit their actual character in the 30 second timeout period for logout.

Patch notes (ver. 0.10.16.0):

New features and tweaks:
  • Longbow projectile energy has increased from 3.5 to 3.65 (arrows will fly a bit further and hit a bit harder). Base stamina drain per shot has been lowered from 40 to 35.
  • Tweaked and fixed some premium skins that had overlapping issues. This should fix the issue where you could see your shirt or breeches geometry showing through the premium skin geometry.
  • Premium skins for the following in-game items should properly display now: Monk's outfit, Simple clothes, Decorated clothes, Blacksmith's outfit, Carpenter's outfit, Alchemist's outfit, Engineer's outfit, Cook's outfit.
  • Fixed Broad Axe handle grip position. Characters should now hold it in a way that allows them to make wider swings, effectively increasing this weapon’s reach.
  • Tweaked the Mentoring formula to allow you to start Mentoring at the 0 skill level now. This enables schools to work properly.
  • Power hour booster cooldown is now 22 hours. This change was made according to your requests to be able to use it if you came back from work or school a bit earlier than usual.
Bug Fixes and Optimizations:
  • Fixed a bug that was causing desynchronization between the actual position of the player and the visual position when the client disconnected. It will now be possible to hit and kill a person who has used any combat logging technique.
  • Optimized part of a general network protocol (net_event). This should boost performance on heavily loaded servers.
  • Optimized the melee and ranged combat network protocols. This should slightly reduce the amount of lag during a mass PvP engagement.
  • Fixed a bug that caused the Trader’s Cart to become unusable after a server node border crossing
  • Fixed a bug that prevented some players to do a homecoming ability across different server nodes
  • Fixed an alignment value related bug that caused the inability to raise alignment on certain characters and raise it above certain alignment values
  • Fixed a couple of bugs with player’s effects (including the boosters’ effects) and the way they were saved and transferred across server node borders
  • Fixed a bug that caused incorrect equipment behavior while traveling through a couple of server nodes and then returning back to your original node
  • When dispatcher server is going down you will no longer be able to bypass the message window and keep on playing
  • Fixed medieval snowman textures
  • Female model shield hitbox and coordinates calculations are fixed. That should make blocking with female models more adequate.
  • Fixed a Trader’s Cart mounting animation issue with incorrect shield flipping
— The team

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Khan-
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Re: [MMO] Combat Loggers’ Bane (0.10.16.0)

Post by Khan- » 14 Dec 2017, 17:45

Disponible en Français : sur Lifeisfeudal-fr.com


thanks
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Sigurdar
 
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Re: [MMO] Combat Loggers’ Bane (0.10.16.0)

Post by Sigurdar » 14 Dec 2017, 17:58

Thanks.
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Hodo
 
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Re: [MMO] Combat Loggers’ Bane (0.10.16.0)

Post by Hodo » 14 Dec 2017, 18:04

Does this mean the hateful server 38 on both servers will actually be stable now?

Or at least smoother.
Don't build what you can't defend- Rule number 1.

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Re: [MMO] Combat Loggers’ Bane (0.10.16.0)

Post by HolyAvengerOne » 14 Dec 2017, 18:19

Awesome patch, and in time for the weekend :Yahoo!: Thanks guys!

Any news on the in-game chat channel fix?
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Re: [MMO] Combat Loggers’ Bane (0.10.16.0)

Post by Dziqn » 14 Dec 2017, 18:38

Arrakis wrote:
  • Longbow projectile energy has increased from 3.5 to 3.65 (arrows will fly a bit further and hit a bit harder). Base stamina drain per shot has been lowered from 40 to 35.
  • Power hour booster cooldown is now 22 hours. This change was made according to your requests to be able to use it if you came back from work or school a bit earlier than usual.


Thanks for reading forum :)

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Hodo
 
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Re: [MMO] Combat Loggers’ Bane (0.10.16.0)

Post by Hodo » 14 Dec 2017, 19:28

And what happened to patch 0.10.15.0?
Don't build what you can't defend- Rule number 1.


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Re: [MMO] Combat Loggers’ Bane (0.10.16.0)

Post by Jey123456 » 14 Dec 2017, 21:41

Hodo wrote:And what happened to patch 0.10.15.0?


It was brought to the gallow and hung for not working !


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Re: [MMO] Combat Loggers’ Bane (0.10.16.0)

Post by SamuelMaple » 15 Dec 2017, 03:06

"Tweaked the Mentoring formula to allow you to start Mentoring at the 0 skill level now. This enables schools to work properly."

Now instead of letting you mentor and having it have no effect, instead when you attempt to mentor you get the fail noise. I guess not allowing anyone to mentor is different from before.

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Re: [MMO] Combat Loggers’ Bane (0.10.16.0)

Post by Grimmblut » 15 Dec 2017, 09:54

SamuelMaple wrote:"Tweaked the Mentoring formula to allow you to start Mentoring at the 0 skill level now. This enables schools to work properly."

Now instead of letting you mentor and having it have no effect, instead when you attempt to mentor you get the fail noise. I guess not allowing anyone to mentor is different from before.


I can verify that schools still don't work. You can click on "become a mentor" and choose a skill to teach in that school, but when the loading bar is full, you just get the fail sound and that's it.

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Arrakis
 
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Re: [MMO] Combat Loggers’ Bane (0.10.16.0)

Post by Arrakis » 15 Dec 2017, 14:06

Yeah, patch for schools hasn't got all the way through :( sorry for that.

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Re: [MMO] Combat Loggers’ Bane (0.10.16.0)

Post by Hodo » 15 Dec 2017, 14:10

Getting the message I am losing alignment when I prey.

Gained 0.76 Alignment.
Lost 0.10 Alignment
Lost 0.10 Alignment.

After I prey...

Kind of funny.
Don't build what you can't defend- Rule number 1.

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Arrakis
 
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Re: [MMO] Combat Loggers’ Bane (0.10.16.0)

Post by Arrakis » 15 Dec 2017, 14:38

Random alignment loss is only system chat bug. A visual issue, it doesn't actually drop.

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Re: [MMO] Combat Loggers’ Bane (0.10.16.0)

Post by HolyAvengerOne » 15 Dec 2017, 14:47

Arrakis wrote:Random alignment loss is only system chat bug. A visual issue, it doesn't actually drop.


Thanks for the details.

Any timeframe on the chat system fix?

Hodo wrote:Getting the message I am losing alignment when I prey.

Gained 0.76 Alignment.
Lost 0.10 Alignment
Lost 0.10 Alignment.

After I prey...

Kind of funny.


Prey or pray? :P

Either way, do it harder ;)
Lord Fyrr Deerd'an | Pope of Riftwood, a division of Lux Astra Sanctorum [LAST] | Buyan (NA-E)


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