Requirements

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Makiol
 
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Requirements

Post by Makiol » 30 Dec 2013, 01:06

First: Amazing project i hope it will be on as soon as possible.
I have to apologyse for my bad english, as you can see i'm not a native english speaker. :good: :good:

Question:

most important (for me :oops: ) Will it work on mac or linux? maybe later the first realese?
what type of requirements will the game need to work properly?
how much ram? like 2gb (is there a game that ask just this? lol) 4gb or more?


CPU: ?
RAM: ?
VGA: ?
DX: ?
OS: ?

i don't need the right answer, just an idea :good:
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Bobik
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Re: Requirements

Post by Bobik » 30 Dec 2013, 09:00

Hello. There is no full OpenGL support yet, so no Linux or Mac, sorry. But we plan to have it sometime later during later stages of development.
As about other specs - we had no real tests so far, but we're making it possible, that our game with ugly graphics settings could run on the modest PCs. Something like DualCore CPU, 2-4 Gb RAM, relatively old Video card on DirectX 9 on Windows Vista/7.


Makiol
 
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Re: Requirements

Post by Makiol » 30 Dec 2013, 10:45

Ok tank you vry much ^^
maybe is time to create my partition to play this :Search:

happy new year all
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Monsterhaha
 
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Re: Requirements

Post by Monsterhaha » 23 Apr 2014, 04:12

In mmorpg.com it shows the mac symbol . So no mac right ?? Because i got alot of mac os x users waiting for this game =.= i feel bad for them


Siegbert
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Re: Requirements

Post by Siegbert » 23 Apr 2014, 06:53

Monsterhaha wrote:In mmorpg.com it shows the mac symbol . So no mac right ?? Because i got alot of mac os x users waiting for this game =.= i feel bad for them


It also says "Pay Type:Subscription".
Info on that page seems to be outdated.


Makiol
 
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Re: Requirements

Post by Makiol » 23 Apr 2014, 20:14

yeah pretty outdated :D
But no problem for mac users we can use bootcamp or similar programm to install windows on a partition, that IMO is better than a virtual machine
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Occultus
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Re: Requirements

Post by Occultus » 11 May 2014, 13:01

@Bobik: I like to donate a new round of several hundred Euros if it helps to get started on the Linux port.

I only use Linux. ;)

A Linux port = many new fans + support for SteamOS.
Occultus AocG - Aesir

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Bobik
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Re: Requirements

Post by Bobik » 11 May 2014, 15:06

That is actually quite massive task to implement full OpenGL support, then debug it thoroughly and then debug OS specific bugs of that OpenGL implementation. That is definitely not a few hundred euros task. Once we will get on our feet - we will do that, but so far we simply have no spare hands for that task and few euros will not help that.

But feel free to donate for the game itself ;) :)


Occultus
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Re: Requirements

Post by Occultus » 16 May 2014, 14:57

Nice! I will donate more cash to the development of LiF. ;)

I hope you will allow playing Life is Feudal with Wine on Linux until the Linux Client is released? :)
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Bobik
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Re: Requirements

Post by Bobik » 16 May 2014, 15:32

We are not going to prohibit it in any way for sure. Another question IF it gonna work ;) :crazy:


Occultus
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Re: Requirements

Post by Occultus » 16 May 2014, 17:32

I will not give up until it works. ;)

I just need some time in-game to get it to work. :)
Occultus AocG - Aesir


Makiol
 
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Re: Requirements

Post by Makiol » 16 May 2014, 18:31

Well if you will be able to play it, i begging you to post how you do it!
Create a nice post, easy to read for noobs like me :D
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Occultus
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Re: Requirements

Post by Occultus » 19 May 2014, 17:13

I will do that :)

@Bobik: Are there some Windows "stuff" that are required for the launcher/game to run?

The launcher works, the Alpha is downloaded and updated. Let's hope the Alpha starts :) - I need a server to connect! :cry:
Occultus AocG - Aesir

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Bobik
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Re: Requirements

Post by Bobik » 20 May 2014, 06:01

Launcher is created with a Qt crossplatform framework and supposed to be crossplatform from the start. Maybe we just compile a more *nix friendly version of launcher later, when we gonna have a OpenGL version of a client.

And well, client itself does not require anything serious from Windows... only DirectX :D :D :D


Tyler_Films
 
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Re: Requirements

Post by Tyler_Films » 25 Sep 2014, 00:28

so did the launcher work with wine? and does the game work properly?Another thing about before are you guaranteeing that there will be a mac version?

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