(Guild's Feedback) New Gathering System

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Trafalgar
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Joined: 23 Dec 2016, 22:32
Location: Ukraine

(Guild's Feedback) New Gathering System

Post by Trafalgar » 29 Jan 2018, 16:26

Greetings. Our Guild have tested new system and opinions is mixed about it, as always ;)
- Overall, new system looks pretty good and really makes some changes to gameplay in a good way.
Nut there is some issues left in it.
1. Fibers is really hard to spot in high grass.
2. Now its even fibers and flints deleveling soils quality. As far as i know there is no way to level up quality of forest soils. Its like more ways to delevel soils but no any new tool to level it up which is kinda sad.
3. Our herbalist have tested this sistem at HQ soils for a hour and didnt got any 100q fibers. Probably, at current state its nearly impossible to get highest quality materials this way. We can see its now like fishing - a lot of random qualityes, but with soil deleveling it makes 100q fibers and 100q flints totally vanish from game.

We will be glad to get any info if this system will have more work over it. Also will be nice to know a bit about its future development and developer's plans about it ;)

Enclave (Epleland)

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Hodo
 
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Joined: 08 Dec 2017, 23:17

Re: (Guild's Feedback) New Gathering System

Post by Hodo » 29 Jan 2018, 16:44

Actually they dont lower the quality of the soil. Tested it several times on Buyan on and around my claim this weekend.
Don't build what you can't defend- Rule number 1.

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Trafalgar
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Posts: 15
Joined: 23 Dec 2016, 22:32
Location: Ukraine

Re: (Guild's Feedback) New Gathering System

Post by Trafalgar » 29 Jan 2018, 22:42

Well, not from a first gathering. But when you taking fibers few times from one tile its quality starting to drop down.

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