Vorl wrote:And you clearly don't get that none of this is realistic, so why should repairing something in use be out?
a Forge and anvil taking damage like it does? Never happens. Anvils last multiple generations of heavy use. Can they once in a great while suffer damage? Sure, but nothing like this game.
A kiln burning out? How?
a furnace burning out? Again, how?
How does a kitchen need to be repaired before many years exactly?
How does quality of something go down because the tool/structure you are using goes down?
Fishing poles?
Crucible and tongs?
a blacksmith hammer
Almost any tool really.
Don't try to bring reason into a game full of fantasy and fallacy.
Also, you are the one full of assumptions.
After my claiming how something can be done, your retort was "well no one I know does that". What was your point exactly? I was simply calling you out of your assumption that if no one you know does it, that must mean it doesn't happen, therefor my point of the need doesn't exist or isn't valid.
If someone can damage a stove/anvil/any number of silly things by using them, then someone else can certainly repair it while it's in use.
No the durability of the tool does not effect the quality of a product.
I have a steel knife I use to make arrows with. It is 80ql, I can crank out 80ql arrows limited by my skill every day. My durability drops to 10 on my knife and I still crank out 80ql arrows. The durability of the tool does NOT effect the final quality of the product.
I did not say you CANT fix things that are in use, I said you should NOT be able to fix things that are being damaged. This means if someone is beating on a house with a siege torch, you should not be able to fix it while it being hit.