[MOD] BasilMod::MotD

Place for sharing your game modifications for Life is Feudal: Your Own

Strannik
 
Posts: 1
Joined: 16 Nov 2017, 10:46

Re: [MOD] BasilMod::MotD

Post by Strannik » 09 Feb 2018, 22:00

Has this been fixed ?


Gostrydr
 
Posts: 10
Joined: 07 Jan 2016, 04:37

Re: [MOD] BasilMod::MotD

Post by Gostrydr » 13 Mar 2018, 23:14

Nope, and it doesn't look like it's gonna be. The mod developer hasn't even logged in here since Nov last year.


Halvdal
 
Posts: 107
Joined: 20 Jan 2016, 13:36

Re: [MOD] BasilMod::MotD

Post by Halvdal » 14 Mar 2018, 18:04

There is nothing that needs to be fixed.

MotD is working fine if you add some code into your main.cs
exec("BasilMod/motd/motd.cs");


Gostrydr
 
Posts: 10
Joined: 07 Jan 2016, 04:37

Re: [MOD] BasilMod::MotD

Post by Gostrydr » 14 Mar 2018, 19:04

Halvdal wrote:There is nothing that needs to be fixed.

MotD is working fine if you add some code into your main.cs
exec("BasilMod/motd/motd.cs");


That's in my main.cs and it doesn't work. I'm not the only one who has started getting this problem.


Trade.by
 
Posts: 22
Joined: 05 Jan 2017, 23:44

Re: [MOD] BasilMod::MotD

Post by Trade.by » 24 Mar 2018, 14:47

BasilMod::motd_registerWelcome(
true, //Show message in "System" channel. Message is shown if value is "true".
false, //Show message in "Local" channel. Message is shown if value is "true".
"message" //Message text to be shown. Message support default coloring.
);
NOT WORK

Add periodic message to be shown to players.
CODE: SELECT ALL
BasilMod::motd_registerPeriodic(
1, //Interval of message display, in minutes.
false, //Show message in "System" channel. Message is shown if value is "true".
true, //Show message in "Local" channel. Message is shown if value is "true".
"message" //Message text to be shown. Message support default coloring.
WORK

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