Changes to healing skill

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How do you want the healing system to be changed?

Revert the change to previous system (No bandages needed for healer)
17
22%
Make bandages cheaper to produce
18
23%
Keep bandage requirement for wounds and fractures, but not "Treat patient"
34
44%
Keep it as it is now (bandages required for everything)
8
10%
 
Total votes : 77


Phrewfuf
 
Posts: 2
Joined: 02 Dec 2017, 19:54

Changes to healing skill

Post by Phrewfuf » 23 Mar 2018, 21:57

Last patchnote has this in it:

Abilities ‘Treat Wounds’, ‘Treat Fractures’, ‘Treat Severe Injuries’: the duration of ‘Bed Rest’ decreased by 4x, approximate values at 100 skill: 6 minutes for the worst wound and 12 minutes for the worst fracture - all of these abilities as well as ‘Treat Patient’ now require a Bandage to perform


Of course most of you have already noticed, but the important part is "require a Bandage to perform"

This makes skilling and even using healing a major PITA. 20 fibers for one bandage. Farming tons of plant fibers to make a few bandages is a lot of work. IMO, combined with the time needed to level a healer, this is an unacceptable amount of work. This makes getting the healing skill even up to 60 a highly timeconsuming matter.

Please vote above.
Last edited by Phrewfuf on 23 Mar 2018, 22:13, edited 3 times in total.


Strilan
Alpha Tester
 
Posts: 29
Joined: 07 Jun 2014, 23:11

Re: Changes to healing skill

Post by Strilan » 23 Mar 2018, 22:01

Voted for option 1. I meant to vote for 3 though, bandages for anything more than "treat patient" sounds good.


Evir
True Believer
 
Posts: 3
Joined: 14 Nov 2017, 07:25

Re: Changes to healing skill

Post by Evir » 23 Mar 2018, 22:02

Just take off the bandage requirement for bedrest, many of the changes were good and needed.

User avatar
Styxwash
Zealous Believer
 
Posts: 172
Joined: 11 Dec 2015, 15:41

Re: Changes to healing skill

Post by Styxwash » 24 Mar 2018, 21:35

I would be ok with cheaper bandages.

I think that plant fiber items should be cheaper in general or the yield on plant fiber should be higher.

Ideally they should make a seperate search just for plant fiber and spawn 8-12 plants at a time.

Having to search for materials over and over again, rarely getting more than 2-3 plant fiber spawns is horribly annoying.

Usually you will spend as much time doing the search bar, as you do actually gathering.


Asri
Devoted Believer
 
Posts: 13
Joined: 22 May 2017, 00:40

Re: Changes to healing skill

Post by Asri » 25 Mar 2018, 16:22

Either 2 or 3 will work. Requiring medic supplies isn't a bad thing, it's just the sheer quantity of plant fiber to level as a healer or even to get ready for a fight.

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