LiF:MMO OBT (version 0.11.17.3)

Recent changes to your favorite game.
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Arrakis
 
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Joined: 25 Oct 2013, 14:11
Location: Space

LiF:MMO OBT (version 0.11.17.3)

Post by Arrakis » 31 Mar 2018, 11:10

Spoiler
Patch Notes (ver. 0.11.17.3):

Holidays Additions:
  • You can now tame a moose and use it as a simple horse (ride and harness it to a trade cart)
  • Added an outhouse, during the Fools Day it can be used to flush your negative alignment a bit ;)
  • Horses now seem to be exhibiting some bunny-like features...
New Features and Tweaks:
  • Horses’ stamina has no consumption and regenerates at walking speed. Stamina does not regenerate during a gallop and drains completely in 2-3 minutes (depending on horse type and Q)
  • You can rename unmovable objects now
  • Massive claim rules and central city access rules refactoring, rules of who can access to what on what types of claims during or after JH should be more adequate now
  • You can apply new awesome shovel skins on your Shovel and Believer’s Shovel!
  • Added new Premium Decorations:
    - Roadside Hangman
    - Gottlung Hanging Column
    - Gates of the Hanged Man
    - Oak Belfry
    - Bronze Belfry
  • Dismantle ability for decorations now requires ‘can destroy’ rights instead of just ‘can use’
  • Wooden Wall with Stairs recipe lowered required amount of Simple Ropes from 40 to 10
  • Wooden Gate recipe lowered required amount of Simple Ropes from 50 to 20
  • Bandages recipe now gives 10 items instead of 1
  • Newbie Island players can change Newbie Island instance (server number) via the Escape menu
  • Private Monument no longer requires coin for construction
  • Battles: added Draw battle outcome when no one shows up from either side - History entry is removed and no claim penalties are applied in this case
Combat Tweaks:
  • Shin damage multiplier decreased from 1.0 to 0.9
  • Thigh damage multiplier decreased from 1.1 to 0.9
  • Parrying slow decreased from 0.25 to 0.1
  • Successful parry now mitigates at least 60% of damage
    --- Weapons ---
  • Nordic Axe thrust damage multiplier increased from 1.92 to 2.24
  • Pollaxe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
  • Guisarme prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
  • War Scythe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.2 to 1.1(less=better). Postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better)
  • Partisan prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better). Fire animation speedmultiplier decreased from 1.1 to 1.0(less=better), postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better)
  • Bec de Corbin postfire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
  • Medium Pike prefire animation speedmultiplier decreased from 1.0 to 0.85(less=better)
  • Long Pike prefire animation speedmultiplier decreased from 1.2 to 1.0(less=better)
    --- Horses---
  • Player trampling by a horse velocity decreased
  • Minimal speed loss during player trampling increased from 2.0 to 5.0
  • Maximum damage to horse from falling capped to 60
  • There is a chance for a horse to recoil on its hind legs in reaction to an explosion - the higher the horse’s speed and quality, the less likely it is to happen (does not depend on amount of damage)
  • Riding Horse HP increased from 120 to 150
  • Simple Warhorse HP increased from 180 to 220
  • Spirited Warhorse HP increased from 150 to 180 - turning speed increased from 90 to 100
  • Hardy Warhorse HP increased from 240 to 290 - changed speeds for different modes of running (walk, trot, gallop etc)
  • Heavy Warhorse HP increased from 300 to 420, MaxAcceleration increased from 10 to 12, turning speed decreased from 60 to 55 - changed speeds for different modes of running (walk, trot, gallop)
  • Heavy Royal Warhorse HP increased from 300 to 450, MaxAcceleration increased from 10 to 12 - changed speeds for different modes of running (walk, trot, gallop etc)
Bug Fixes and Optimizations:
  • Camera FOV values are limited in a range of 60 to 120 - this means that zooming with scripts/mods should no longer be possible
  • Fixed a bug where crossbow could be used for a volley ability
  • Fixed a number of tools and cooking recipes that weren’t working properly
  • Harvest result quality is no longer rounded down
  • Fixed a problem with decoration construction, where improper positioning would turn the screen black
  • Fixed breeding server tick to occur upon every server start - the issue made some nodes recovering from a crash to breed and feed some animals more often than normal
  • Whistling ‘Trespassers’ ability should no longer put a penalty on your guildmates

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DiddlyDale
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Posts: 27
Joined: 30 Sep 2014, 12:45
Location: Behind You

Re: LiF:MMO OBT (version 0.11.17.3)

Post by DiddlyDale » 31 Mar 2018, 15:39

Are there images of the new premium decorations? I am interested in the gate of the hangman but I have no clue what it looks like.

Also nice work :) Looking forwards to the permissions system, I don't care too much if it is slightly broken tbh we will work on it together :)

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