Spoiler
Holidays Additions:
- You can now tame a moose and use it as a simple horse (ride and harness it to a trade cart)
- Added an outhouse, during the Fools Day it can be used to flush your negative alignment a bit
- Horses now seem to be exhibiting some bunny-like features...
- Horses’ stamina has no consumption and regenerates at walking speed. Stamina does not regenerate during a gallop and drains completely in 2-3 minutes (depending on horse type and Q)
- You can rename unmovable objects now
- Massive claim rules and central city access rules refactoring, rules of who can access to what on what types of claims during or after JH should be more adequate now
- You can apply new awesome shovel skins on your Shovel and Believer’s Shovel!
- Added new Premium Decorations:
- Roadside Hangman
- Gottlung Hanging Column
- Gates of the Hanged Man
- Oak Belfry
- Bronze Belfry - Dismantle ability for decorations now requires ‘can destroy’ rights instead of just ‘can use’
- Wooden Wall with Stairs recipe lowered required amount of Simple Ropes from 40 to 10
- Wooden Gate recipe lowered required amount of Simple Ropes from 50 to 20
- Bandages recipe now gives 10 items instead of 1
- Newbie Island players can change Newbie Island instance (server number) via the Escape menu
- Private Monument no longer requires coin for construction
- Battles: added Draw battle outcome when no one shows up from either side - History entry is removed and no claim penalties are applied in this case
- Shin damage multiplier decreased from 1.0 to 0.9
- Thigh damage multiplier decreased from 1.1 to 0.9
- Parrying slow decreased from 0.25 to 0.1
- Successful parry now mitigates at least 60% of damage
--- Weapons --- - Nordic Axe thrust damage multiplier increased from 1.92 to 2.24
- Pollaxe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
- Guisarme prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
- War Scythe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.2 to 1.1(less=better). Postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better)
- Partisan prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better). Fire animation speedmultiplier decreased from 1.1 to 1.0(less=better), postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better)
- Bec de Corbin postfire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
- Medium Pike prefire animation speedmultiplier decreased from 1.0 to 0.85(less=better)
- Long Pike prefire animation speedmultiplier decreased from 1.2 to 1.0(less=better)
--- Horses--- - Player trampling by a horse velocity decreased
- Minimal speed loss during player trampling increased from 2.0 to 5.0
- Maximum damage to horse from falling capped to 60
- There is a chance for a horse to recoil on its hind legs in reaction to an explosion - the higher the horse’s speed and quality, the less likely it is to happen (does not depend on amount of damage)
- Riding Horse HP increased from 120 to 150
- Simple Warhorse HP increased from 180 to 220
- Spirited Warhorse HP increased from 150 to 180 - turning speed increased from 90 to 100
- Hardy Warhorse HP increased from 240 to 290 - changed speeds for different modes of running (walk, trot, gallop etc)
- Heavy Warhorse HP increased from 300 to 420, MaxAcceleration increased from 10 to 12, turning speed decreased from 60 to 55 - changed speeds for different modes of running (walk, trot, gallop)
- Heavy Royal Warhorse HP increased from 300 to 450, MaxAcceleration increased from 10 to 12 - changed speeds for different modes of running (walk, trot, gallop etc)
- Camera FOV values are limited in a range of 60 to 120 - this means that zooming with scripts/mods should no longer be possible
- Fixed a bug where crossbow could be used for a volley ability
- Fixed a number of tools and cooking recipes that weren’t working properly
- Harvest result quality is no longer rounded down
- Fixed a problem with decoration construction, where improper positioning would turn the screen black
- Fixed breeding server tick to occur upon every server start - the issue made some nodes recovering from a crash to breed and feed some animals more often than normal
- Whistling ‘Trespassers’ ability should no longer put a penalty on your guildmates