LiF:MMO OBT (version 0.13.5.0)

Recent changes to your favorite game.
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Arrakis
 
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Joined: 25 Oct 2013, 14:11
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LiF:MMO OBT (version 0.13.5.0)

Post by Arrakis » 12 Jul 2018, 12:19

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Patch Notes (ver. 0.13.5.0):

New Features and Tweaks:
  • Added information about an arena’s queue while player is waiting in said queue
  • Added designated PvP battlegrounds on Newbie Islands
  • Players are unable to upgrade their guild’s monument for 7 real-life days from it downgrading
  • Implemented an option to ring the decorative bell towers
  • Export of Flux and Flavour between worlds is now allowed
  • ‘Stone Wall with Inverted Stairs’ and ‘Stone Wall with Stairs’ recipes now require the same amount of resources
  • You can no longer use Baromsag to improve the quality of precious stones
  • Warehouse/wooden warehouse space limit increased (5000->15000) - Large Warehouse limit increased (15000->50000)
Bug Fixes and Optimizations:
  • Unmovable objects’ individual access rules are fixed and should now work properly
  • Implemented two major physics and horse related optimizations that should minimize the amount of lag in crowded open world areas and IB battles
  • Certain effects (armor type effects, premium effects etc) are no longer removed upon entering the arena or respawning after dying in the arena
  • Fixed a couple of arena-related crashes
  • Fixed a small lag spike at the end of each crop and forest growth iterations
  • Fixed some client crashes related to distant lands rendering
  • Guild lands should now be properly updated with a monument upgrade
  • You can no longer bury the Ferryman with terraforming actions on the Newbie Islands
  • Viscount and Viscountess should now be able to declare IBs on enemies
  • Premium titles should now be properly passed across the server node borders and should not disappear
  • Fixed influence radius information in the guild monument window
  • Incorrect calculation of blueprint chances during the carpentry abilities has been fixed

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