Crixius wrote:I think Nazeef doesn't want JH because he currently doesn't have the manpower to protect all of his troll claims and his main claim, the root of all evil.
I voted yes by the way, just because I don't care and it makes me moist when I see you screetching for help.
Arebon wrote:Cry babys like you are the reson why this game die! when you want your peacfull game, make your own ruleset on LIF:YO, the MMO was made with full pvp, that was the reson why we had so good playerpool at the start, then all the crybabys came and destroed it! because the devs listent to you! SHAME on it! and now, most of the cry babys are gone, and the playerbase who liked the game as it was at the start too!
bring it back to good pvp and mybe they will come back!
Arebon wrote:Cry babys like you are the reson why this game die! when you want your peacfull game, make your own ruleset on LIF:YO, the MMO was made with full pvp, that was the reson why we had so good playerpool at the start, then all the crybabys came and destroed it! because the devs listent to you! SHAME on it! and now, most of the cry babys are gone, and the playerbase who liked the game as it was at the start too!
bring it back to good pvp and mybe they will come back!
Arebon wrote:Cry babys like you are the reson why this game die! when you want your peacfull game, make your own ruleset on LIF:YO, the MMO was made with full pvp, that was the reson why we had so good playerpool at the start, then all the crybabys came and destroed it! because the devs listent to you! SHAME on it! and now, most of the cry babys are gone, and the playerbase who liked the game as it was at the start too!
bring it back to good pvp and mybe they will come back!
Jiminterweb wrote:"I have never prayed to you before, I have no time for it."
Ok, now that's out of the way, let me add my 2 cents/pence/yen to the thread.
The problem here is one which was pointed out when the outpost mechanic was 1st unveiled-that being sooner or later real estate in a green server would be lost.
1) You can't place a claim within the perimeter another claim OR OUTPOST.
2) You can't destroy an outpost or other claim due to no JH.
There are several methods of removing this problem. Bitbox are looking to use the easiest one, that being introducing JH to green servers-if this happens, I'm off, subscription cancelled and never again playing anything by this company.
Option 2 would be to rethink the outpost mechanic. They've been exceedingly lazy in how they've coded outposts, merely using the guild claim mechanic and transposing that onto OP's.
What they should have done is firstly introduce a different system for outposts, so rather than it being a requirement they be placed outside a guild claim, they should in fact be forced to place them inside the influence zone of that or another outpost, with the zone being 100-150 tiles from the monument or other outpost.
<edit> on this point, please put markers up for those diameters-this bullsh** of having to guesstimate where you can and can't place one is laughable...
Secondly, limit to the number of outposts. There have been several posts about how to do this; I'm in agreement with the limit being directly tied to the tier of monument and number of active accounts, not characters, in a guild. 1 more monument per account. Finally, have a cap on total OPs/guild.
Give people a chance to pick out the outposts they want to keep and delete the rest before making a change like this and then, once we see how it's going, look towards other methods.
Baby steps ffs. Like they should have done in the 1st place.
Azzerhoden wrote:But you are missing the point. The player population has dropped so severely that Bitbox is now 'listening to the community' for direction. This is never a good idea, and the gaming world is full of dead games where one group of players yelled louder than everyone else for a game to change direction, only to have the remaining player base leave once that change was implemented.
You'll notice that I am not referring to any particular game or mechanic, because it doesn't matter. PvP or anti-PvP. Easier leveling versus status quo. Becoming a Jedi is too hard to, well, you know.
That doesn't mean that adjustments shouldn't be made, but right now it seems bitbox is treating their MMO more like a player run YO server with an admin desperate to retain their player population, when in reality there are a host of features they should actively be working on that were promised long ago.
To summarize, players left because of bugs, exploits, and content that was never delivered. Addressing those issues is how to keep players logging in.
Nazeef wrote:
Congratulations, we won!
I changed topic name - feel free to write your ideas how you think JH-mechanics should work without JH (or they shouldn't?), let's wait until one day devs will pay attention to them.
Monco wrote:Guess what, massive layers of protection lead to massive exploits, we discovered hot water...
It's just terribly hard to protect players with game mechanics without having them being heavily exploited at the same time aswell.
We have tons of examples:
In Bobik's idea of town claim and realm claim people would build main stuff on the town claim and have minor stuff or forests and farms in the realm claim. What players did was just building multiple claims and having all on town claim so it's 100% safe.
Private claims, the idea behind it was to have them as a place for solo players, they turned to be massively exploited aswell, to make invulnerable trebuchets while sieging, to troll and grief enemy claims, to easily claim regional resources and so on.
Now Outposts on Epleland, 100% safe, massively exploited by guilds from other worlds to have safe and uninterrupted production, damaging overall economy in all worlds.
Disable outposts on green worlds or in Epleland at least because yet again we have massive protection leading to massive exploits which not only damage the ingame economy of all worlds but also makes no sense if outposts were to be player made PvP "hotspots" they have no place in that server because atm they can only be captuerd / destroyed during JH (that's what should make them an hotspot).
Another option would be to make Epleland a separate entity, a "rainbow" world, and forbid trade between Epleland and other servers.
Sunleader wrote:Because if you got less protection people will exploit it the other way.
Old Guilds will just Annihilate any New Guilds befofe they ever pose a threat.
Sunleader wrote:PvP Groups will simply not have a Town themselves and pillage everything without any risk of retribution.
Sunleader wrote:Solo Players will never even get to a point where they can craft a Weapon because they just get farmed.
Sunleader wrote:Siege Weapons should be flagged as PvP Equipment thus always vulnearble regardless where it is.
Sunleader wrote:Town Claims should from start have been most Expensive Costing like 50 points per Tile. While Realm Claim should cost like 5 points.
So Guilds rather use Realm Claim and Upgrade their Monument instead of building several small ones.
Sunleader wrote:Outpost should not be JH stuff in the First Place. They should have been Conquereble by usin an IB. Because this would give Such Battles a Great Reason.
Sunleader wrote:1.
In your System the Guild trying to get on Avalon would have deleted on Day one cause before they even build up they would have lost any chance to build anything.
Its hilarious how you try to claim that something that happened due to insufficient protection would not happen with even less protection....
2.
Not Really.
If I just want to raid and pillage and do PvP i dont need big fancy stuff.
I need some facilities for Armor and Weapon Production and some Food.
I can keep cheap bulk goods on mass on my claim.
Or can simply produce em by demand.
Because I dont care if that cheap stuff is stolen.
I got hours of safe time in between where I can just build stuff for our next raid without it ever being in danger.
And if i want to do it 100% safe i can just keep a small supply in trading posts in the capital.
You can steal wood and iron ore then :P
Because the stuff a bit harder to get like leather will be on an alt character that i dont need on jh.
By the way.
If like you say it would be impossible to work without a base for supplys you would make the above part even harder and make old guilds invincible.
Because no new guild would even be able to even build up a supply base
3.
Thing is more than half players are Solo.
Include the guys which want to join a guild but dont do it before having played a while and your on 80%
No Solo Playability means barely any New Players.
Because vast Majority if Players starts alone and only looks for a guild after liking the game.
4.
I get the feeling your making excuses and try to play stupid on purpose but hey whatever.
This is not a gameplay thibg. Its game design thing.
This is an Early Access. Its done to find and stamp out such problems.
So ok its vulnearble already but people can build an invulnearble wall around it.
Fixed in 5 minutes by simply blocking Trebuchets from firing unless they are outside of private claims.
Dont even need barkboxes for that.
And unlike the barkbox bullcrab this way it cant be abused to grief people by glitching over walls.
5.
That would be contra productive.
Cause then it would make even more sense to spam Town Claims.
Because if the more you got in Town Claim the more expensive it gets.
So Town Claims for smaller stuff are Cheap.
My Suggestion of just making Town Claim Expensive and Realm Claim Cheap makes more sense.
Cause it means spamming Town Claim would be very expensive.
After all you want people to not Spam Town Claims.
Not prevent them from Building out ONE claim properly.
6.
Thats the sense behind it Mate.
Thats why I keep telling you that when game would work like you want it.
It would be dead and nobody would build anything.
Of course IBs are harder.
Because IBs you ACTUALLY DO PVP.
In JH its just a snatch and delete game.
Because JH puts the Attacker on an invincible advantage.
Because no Defender will be able to have his Members in Full Force for every Single JH to wait for Attacks.
Meanwhile the Attacker just chooses an JH and will be there in Full Force.
Thats why Defending an Outpost in JH is not worth the attempt.
If the Attacker aint an complete idiot the Attacker wins by default.
An IB (can be a special outpost IB which is cheaper and easier to build but can only be used for outposts)
Is fair because it means both sides are actually online.
Currently there is no real PvP on Outposts.
Uts just a whack a mole game where the attacker takes a post and then deldtes it because they know that they cant defend it either anyways.
Sorry Mate.
But as I said.
The less restrictions a system has the easier it is to exploit.
Your ideas would simply end with a dead server.
But as I said.
As long as you make clear that its a Red Server only suggestion feel free to post it as a topic.
I dont care if the Red Server dies.
DiddlyDale wrote:Sunleader wrote:1.
In your System the Guild trying to get on Avalon would have deleted on Day one cause before they even build up they would have lost any chance to build anything.
Its hilarious how you try to claim that something that happened due to insufficient protection would not happen with even less protection....
2.
Not Really.
If I just want to raid and pillage and do PvP i dont need big fancy stuff.
I need some facilities for Armor and Weapon Production and some Food.
I can keep cheap bulk goods on mass on my claim.
Or can simply produce em by demand.
Because I dont care if that cheap stuff is stolen.
I got hours of safe time in between where I can just build stuff for our next raid without it ever being in danger.
And if i want to do it 100% safe i can just keep a small supply in trading posts in the capital.
You can steal wood and iron ore then :P
Because the stuff a bit harder to get like leather will be on an alt character that i dont need on jh.
By the way.
If like you say it would be impossible to work without a base for supplys you would make the above part even harder and make old guilds invincible.
Because no new guild would even be able to even build up a supply base
3.
Thing is more than half players are Solo.
Include the guys which want to join a guild but dont do it before having played a while and your on 80%
No Solo Playability means barely any New Players.
Because vast Majority if Players starts alone and only looks for a guild after liking the game.
4.
I get the feeling your making excuses and try to play stupid on purpose but hey whatever.
This is not a gameplay thibg. Its game design thing.
This is an Early Access. Its done to find and stamp out such problems.
So ok its vulnearble already but people can build an invulnearble wall around it.
Fixed in 5 minutes by simply blocking Trebuchets from firing unless they are outside of private claims.
Dont even need barkboxes for that.
And unlike the barkbox bullcrab this way it cant be abused to grief people by glitching over walls.
5.
That would be contra productive.
Cause then it would make even more sense to spam Town Claims.
Because if the more you got in Town Claim the more expensive it gets.
So Town Claims for smaller stuff are Cheap.
My Suggestion of just making Town Claim Expensive and Realm Claim Cheap makes more sense.
Cause it means spamming Town Claim would be very expensive.
After all you want people to not Spam Town Claims.
Not prevent them from Building out ONE claim properly.
6.
Thats the sense behind it Mate.
Thats why I keep telling you that when game would work like you want it.
It would be dead and nobody would build anything.
Of course IBs are harder.
Because IBs you ACTUALLY DO PVP.
In JH its just a snatch and delete game.
Because JH puts the Attacker on an invincible advantage.
Because no Defender will be able to have his Members in Full Force for every Single JH to wait for Attacks.
Meanwhile the Attacker just chooses an JH and will be there in Full Force.
Thats why Defending an Outpost in JH is not worth the attempt.
If the Attacker aint an complete idiot the Attacker wins by default.
An IB (can be a special outpost IB which is cheaper and easier to build but can only be used for outposts)
Is fair because it means both sides are actually online.
Currently there is no real PvP on Outposts.
Uts just a whack a mole game where the attacker takes a post and then deldtes it because they know that they cant defend it either anyways.
Sorry Mate.
But as I said.
The less restrictions a system has the easier it is to exploit.
Your ideas would simply end with a dead server.
But as I said.
As long as you make clear that its a Red Server only suggestion feel free to post it as a topic.
I dont care if the Red Server dies.
1/. No because the guilds attacking would have to leave people behind to defend their base, he is right in the fact that when everything is safe on the town claim you have no reason to defend it, that is as obvious as anything can be.
2/. no idea what you are on about here, your just babbling.
3/. Being a singular player doesn't mean you don't interact with the environment around you, if you play solo and you expect to be left alone in an MMO, well lets just say you are probably not the smartest.
You can't play solo in an MMO especially a sandbox MMO, if the devs promote that style of gameplay then their game will die (whoops already did).
4/. you call people stupid but then say bark boxing is glitching, are ladders glitching too? the reason bark boxing is on red servers is because there are no ladders.
And who ever said climbing over a wall was wrong? The only people I have seen say that are players who don't want any PvP, in which case they have the perfect server (RP server).
5/. This is why you need a system in place that limits an account to one guild spot and make it so tiers cost x amount of members to go up, then his idea works, your idea never works because it still puts the power back to the minority.
6/. Hang on what if the defenders are in full force and the attackers aren't, lol you do have a way with bullshit, how does the attacker win by default?
You make a lot of assumptions here, and say it likes its fact, I've played this game since the start and fought plenty of decent battles and skirms.
I was also and attacker and a defender and I can tell you now it was never attacker wins always, you have to be extremely green to think that.
And no IB's aren't proper PvP lol, it's a form of "agreed" PvP, wherein two groups meet for a hustle.
Real PvP doesn't involve everyone having set play dates like overgrown man children, the best times I have had have been off the cuff random fights where my heart has been racing.
And for the first 2 months of the game there was about 3 or 4 of us fighting about 20 people (Mountville I miss you) and we won and lost battles consistently.
And at the time they could have destroyed us but they never managed to because we fought everyday.
And fair hasn't got anything to do with it, they always outnumbered us and we found ways to fight and pull them apart and win.
Outposts were just not implemented correctly because the devs didn't think it through.
Agathius wrote:'Do you know what will happen if Eple gets JH? We will do what we do best. Cry. A lot. And do you know what the devs will do when they hear it? A hint: remember the bark box removal fiasco?'
Here we have another person even being proud about the game being ruined and an approx 1000 k exact numbers leaving.
Nevertheless if you guys want pvp hop on Avalon. Epleland is Bobik's safe box and it's designed for crying indeed. No point trying to change it. I will gladly tell you most pvpers were at your state once. Then they joined a pvp srv. Do the same and i can easily promise you Epleland will seem a bad memory
Agathius wrote:It did happen as you say buddy. Thing is Epleland and many servers had as tight raiding rules as you say, and that is what you do not realise.
All server's town claims could not be scaled in JH.
Guilds needed 3 weeks to be destroyed with IB's, and IB spamm today is gone.
Now those above mean that you are a pure hypocrite. The raiding WAS restricated but that was LITERALLY what contributed in destroying the populace. The barkbox change itself that you so wanted with a boner killed off -1000 ppl in 3 days.
Go home man, you're just making a fool of yourself.
No one got players back through the town claim thing, it was because of other changes happening along with this and everybody knows. So no, it's no coincidence, ppl came back in the new patch cause of Outposts and Red and Green (Some of them). Instead i've heard ppl loathe about the town claim thing in Epleland. Dunno how much of IQ one must have to be happy about it.