Monxer wrote:make precious metals like silver and gold be able to be pressed into coins by guilds/kingdoms with their specific insignia
No, and i only say it because its just excessive.
We havent seen the economy system in action at all, so we arent sure what will happen, however my conclusion until its working is simply this. They will add the ability to make coins from gold you find, however it will be a generic gold coin that can be used in the starter city for purchases or exchange between players. However, just like in Haven & Hearth, which has a player driven economy, they toss aside the coins altogether because you literally cant do anything with them, its a worthless item, you cant eat it, or make things with it. My assumption is that players will begin trading items as currency, trading crops, weapons, or critters in exchange for items they need, which have similar values. The gold will only be used for the purchases within the city, and thats it. I am not alone in this view, and have witnessed it first hand.
Dont forget, the people who are hermiting, or the groups who just dont have the manpower to find ores(under 10), which according to Bobik are quite rare, will suffer in these gold driven economies, they wont have it, while the large player communities will. What do assume they will trade when they have no gold? they will like all others divert to goods, and goods will become the standard item. Why would a hermit, or a village of farmers care for a few coins, when they could receive goods that could help their overall lively-hood in their current situation.
My view is all speculation, but considering its source, i can only concur with it.
This has been discussed before, all of it, the coin pressing kingdoms coat of arms in it and all, so its not new discussion really, if anything its a rehashing of the same 4 pages.
monetary-system-t480/?hilit=coin%20press