List of Bugs (and reasons) and Suggestions

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Senfo
 
Posts: 6
Joined: 30 Sep 2014, 15:56

List of Bugs (and reasons) and Suggestions

Post by Senfo » 30 Sep 2014, 16:22

Hey Team,

I would really like to thank you first of all! For this state of a game its awesome!

Nevertheless there are some things that should be fixed or might be implemented:


Bugs:

-Actions (green progress bar) being canceled:

this happens whenever players exit the observe or building (place houses etc) mode

-I get a client crash when I first start up my game after pc restart (idk why)

- Soundbugs
if 2 or more players are around you and start working, terraforming or any kind of action the sound will get looped after a while, even if they dont work anymore -> really annoying

- Animals do the deathsound when dropped

- swimming does not reduce stamina, is way too fast and does not have any sounds

Wells those are the ones I found yet.

I also got some suggestions:

- Propper Sounds at the cost and while swimming -> just some atmospheric stuff, not too loud please ^^

- terraforming while in observe mode -> saves a lot of time and nerves
- refresh button in observe mode

- something like a scarecrow to fight with (skilling up without committing a crime)

- loot being shared in groups without having to wait 2 minutes

- unset my home option


Thats pretty much it, I guess alot of this has been mentioned, but this is a collection, so I guess its not that bad :)

Thanks for reading,
Senfo


Senfo
 
Posts: 6
Joined: 30 Sep 2014, 15:56

Re: List of Bugs (and reasons) and Suggestions

Post by Senfo » 30 Sep 2014, 18:50

I can now also confirm that the ending of a building process cancels the other processes too

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Cotroneo
 
Posts: 18
Joined: 21 Sep 2014, 18:13
Location: Ontario, Canada

Re: List of Bugs (and reasons) and Suggestions

Post by Cotroneo » 30 Sep 2014, 22:40

The sound of looped work is created when one player is doing an action that plays a sound, where a second player goes into observe mode, thus forcing that player out of the action, but keeps the sound playing forever.

8-) I have officially squashed a bug 8-)


B101uk
 
Posts: 23
Joined: 29 Sep 2014, 19:46

Re: List of Bugs (and reasons) and Suggestions

Post by B101uk » 01 Oct 2014, 01:20

- terraforming while in observe mode -> saves a lot of time and nerves
- refresh button in observe mode


the "observe mode" is fine as it is and it definitely should NOT be changed.


Dods
 
Posts: 47
Joined: 01 Apr 2014, 23:04

Re: List of Bugs (and reasons) and Suggestions

Post by Dods » 01 Oct 2014, 01:37

Cotroneo wrote:The sound of looped work is created when one player is doing an action that plays a sound, where a second player goes into observe mode, thus forcing that player out of the action, but keeps the sound playing forever.

8-) I have officially squashed a bug 8-)


Excellent! :good:

B101uk wrote:
- terraforming while in observe mode -> saves a lot of time and nerves
- refresh button in observe mode


the "observe mode" is fine as it is and it definitely should NOT be changed.


I hope your friends/village decides to build a 1000x1000 tile city and nominates you to do the terraforming on the top of a mountain that requires approximately 1.57E5 digging actions to make a flat parcel of land. Then I hope you hate every second of it.

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Cotroneo
 
Posts: 18
Joined: 21 Sep 2014, 18:13
Location: Ontario, Canada

Re: List of Bugs (and reasons) and Suggestions

Post by Cotroneo » 01 Oct 2014, 02:40

The sound loop bug can be fixed by switching between audio sources :O:

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