Today’s patch is dedicated to the increase of server and client side stability by addressing a few memory leaks along with several other fixes as well.
- Fixed some server side memory leaks. This should increase server uptime significantly
- Added a few workarounds to fix an issue when a laptop discrete video card was not used for rendering. Do not forget to update your drivers!
- Fixed an equipment bug that occurred after a server crash where equipment weight remained with no tools equipped
- Recently discovered alchemy combinations are saved instantly now, so a server crash should not cause a rollback of discovered recipes
- Removed the ability to place movable objects high in the air. That should prevent some griefing and flying looms too
- Fixed the private world DB being corrupted by Steam Cache Restore. Private worlds should not be broken now suddenly. Though your security/antivirus software can still corrupt our files and there is nothing we can do about that
- Assaulters should not be flagged as criminals and lose alignment if they are in the same group with a victim
- Fixed a Steel Lumps dupe due to an incorrect crafting recipe
- Harvesting and Skinning should be significantly faster now. Type of tool used in these abilities now affects the duration of abilities
- Fixed a harvesting bug that would allow players to terraform a newly harvested field in order to refresh it and harvest once more duping fully grown crops
- Fixed missing Paved Road texture
- Fixed flax rotting in a tanning tub
- Fixed inventory weight not always being displayed
- Fixed DEFINER in patch.sql that had failed to work on some hosting providers that were using separate DB users for LiF:YO server instances. Everything should work correctly now even if you do not provide main “root” user access.