LiF:YO Early Alpha (version 0.2.5.1)

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Arrakis
 
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LiF:YO Early Alpha (version 0.2.5.1)

Post by Arrakis » 14 Nov 2014, 14:31

Today’s patch focuses on some more render optimizations, that should increase your FPS, and introducing a basic decay system, which should clean garbage objects from your world.

Patch notes (ver. 0.2.5.1):
  • Basic decay system is now in place! Gravestones, lootbags, dropped items, animal corpses will disappear in a few game days.We have warned you! Time to build some proper storage facilities and containers to store your stuff in!
  • Made some render side optimizations that should increase your FPS in most gameplay situations. Some texture flickering on distant objects is possible and will be fixed in following patches.
  • Tweaked some container sizes to be more useful
  • Beautified and reworked some fortifications to disable the possibility of /stuck respawning on top of them. We are still working on a proper solution to avoid /stuck or respawn exploits.
  • Lowered Pounce upforce. It can no longer be used to jump over fortifications.
  • Equipped items will auto-unequip now if required skill has lowered below requirements.
  • Forest midnight growth optimized. That should reduce or eliminate “midnight lag” on some or most of the servers.
  • You can no longer kick or ban yourself while in GM mode
  • Fixed cooking recipes to be available on lower Cooking levels. Fixed some cooking recipes to be more logical.
  • Lamp post fire and light positions fixed
  • Added some more debug info to hunt down more client side crashes
  • Numerous client and server side crash fixes provided

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