Kingdoms at War (KAWLIF)


Wolfhelm
 
Posts: 250
Joined: 07 Aug 2014, 01:00

Kingdoms at War (KAWLIF)

Post by Wolfhelm » 17 Nov 2014, 21:20

(still being developed)

The vision of Kingdoms at War is to provide the player with a variety of options to choose in a large scale realistic Life is Feudal server. It is our desire for a 100% player run server history and events, without admin interference. In Kingdoms at War, you will have the choice to join or build your own kingdom with website forum support, join an existing kingdom to add to its prestige, or roleplay as a merchant or mercenary.

Features:

1: No admin abuse

2: No resets unless needed

3: A Kingdom claim map (with liquid borders, this means you can decide were your borders are, however i will manage them to keep them reasonably sizes

4: A Community which prides itself on a realistic pvp experience.

5: A small rule-set which only has simple rules to promote fairness, and realism.

Kingdoms at War will remain dedicated to catering to the interests of if its players, and its vision of providing a realistic long term server for the community to play on.

Name: ______
IP: _____
Max Players: 40

Skills Multiplier: 4.0
Skills Cap: 1200
Terraforming Speed: 4
Crafting Period: 60
Animal Breeding Period: 60
Animals Count: 50

Rules
Spoiler
Image

This is our land! post17956/#p17956

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