(still being developed)
The vision of Kingdoms at War is to provide the player with a variety of options to choose in a large scale realistic Life is Feudal server. It is our desire for a 100% player run server history and events, without admin interference. In Kingdoms at War, you will have the choice to join or build your own kingdom with website forum support, join an existing kingdom to add to its prestige, or roleplay as a merchant or mercenary.
Features:
1: No admin abuse
2: No resets unless needed
3: A Kingdom claim map (with liquid borders, this means you can decide were your borders are, however i will manage them to keep them reasonably sizes
4: A Community which prides itself on a realistic pvp experience.
5: A small rule-set which only has simple rules to promote fairness, and realism.
Kingdoms at War will remain dedicated to catering to the interests of if its players, and its vision of providing a realistic long term server for the community to play on.
Name: ______
IP: _____
Max Players: 40
Skills Multiplier: 4.0
Skills Cap: 1200
Terraforming Speed: 4
Crafting Period: 60
Animal Breeding Period: 60
Animals Count: 50
Rules
Spoiler
• Digging holes under walls is allowed as long as 1 person from that side is currently online (you may go no further than the other side of the walls, if it is your own base your free to do whatever)
• No combat logging
• No exploiting over walls (log stairs may be used but they cant float)
• No unattended autoclick
• No floating items, stack them in a realistic way
• No trolling
• Absolutely no racism or hate talk in global
• Greifing is allowed to some extent, blocking construction with other stuff is not (this rule doesn’t really count until siege weapons are added)
Pvp rules
• If you die attacking or stealing from a base, you MAY NOT attack that SAME base for 24 hours, if you survive however, you may return to attack/loot again)
• No looting from an offline teams base
• No combat logging
• No running into water in PvP to save yourself
• No spawn killing, this means
o If you die when you respawn you can not be killed as long as you instantly yield,
o If you move at all, or try to open anything, your may be killed.
• No killing obvious new players who are starting up
• You may attack staff players and there factions, as they play as normal players as well, and at the same time, they may attack you